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January 20th, 2004, 07:47 PM
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Corporal
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Join Date: Nov 2003
Location: Vienna/Austria
Posts: 58
Thanks: 0
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Re: Mine Sweeping Bug???
Quote:
Originally posted by Phoenix-D:
Shift clicking does not reduce the speed of stacked fleets. It may reduce the speed for their destination, but they still arrive on different days.
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As I said - I'm learning by trail and error
The next time all fleets will have the same max speed, or I'll make a huge one, not splitting the ships into several fleets. Will have some impact on the formation...
[ January 20, 2004, 17:48: Message edited by: Vezzra ]
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January 20th, 2004, 11:32 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: Mine Sweeping Bug???
Its good to see these issues are being worked out
Any suggested changes or improvement to the aspects of mines would be good perhaps dummy mines (ones that cant move) and perhaps ones with limited engines that can move but require resupplying to keep them in that state - (could revert to inert dummy mines if run out of supplies)
Just some ideas for SEIV improvements - would like to see new game features added with each new patch though.
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January 21st, 2004, 12:24 AM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: Mine Sweeping Bug???
Quote:
Originally posted by Phoenix-D:
Shift clicking does not reduce the speed of stacked fleets. It may reduce the speed for their destination, but they still arrive on different days.
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Even worse than I thought. So it doesn't make any sense at all, a totally useless feature, correct?
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January 21st, 2004, 12:26 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Mine Sweeping Bug???
Even if what you are saying is true, which at this point I doubt, it is still a useful feature if you want to gather several fleets or unfleeted ships at the same location...
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January 21st, 2004, 12:43 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: Mine Sweeping Bug???
There are a few weaknesses in the fleet aspect of the game. Hoping the MM fixes it up for v 1.85
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January 21st, 2004, 12:59 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Mine Sweeping Bug???
It's probably like this:
Using shift+click for multiple fleets to a single destination works for combat because it is conducted at the end of each day and all of the group is present.
Aside from that, each fleet (or ship) of a shift+click group moves one at a time (even if they have the same speed etc) so they encounter "real time" events like mines at different times.
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January 21st, 2004, 01:04 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Mine Sweeping Bug???
Oops. Double post!
[ January 20, 2004, 23:04: Message edited by: Captain Kwok ]
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