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  #1  
Old January 27th, 2004, 05:43 PM
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Default Re: Drop troops on planet

Why? Taking a single country can take many months. Why would taking over an entire world not take longer? Now, years, as in 5 or more, might be a little excessive, but I could easily see 1 or 2 years going by to root out all the defenders on a large, highly populated world. Unless you want that modeled by the rioting of the planet, but then all conquered planets should be rioting, not just the ones that were rioting before combat ended. Usually the first couple of enemy planets are jubilant or happy when I conquer them.
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Old January 27th, 2004, 06:39 PM

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Default Re: Drop troops on planet

Quote:
Originally posted by tesco samoa:
Paul I guess for your ideas you could mod the wp's to have some cargo... which would allow you to house some troops... actually its a good idea... as housing troops is always important.
I do not believe Units can use Cargo Components. There would be a potential for recursive problems.
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Old January 27th, 2004, 10:51 PM
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Default Re: Drop troops on planet

Seems to me that space stations can store and send troops to planets under ground attack, during the strategic orders (not during combat, unless you also have a transport to ferry them to the ground, and are using tactical combat).

It only works for the defender though since they officially own the planet.

As for time needed to take over a planet - many Earth wars have taken years to resolve, involving only a country or at most a continent. High-tech weapons might or might not speed this up, depending on the specifics, and how much destruction the attacker was willing to create.

Ideally (for realism/detail/interesting-situation nuts like myself) multiple nations could have ground forces coexisting on a planet and fighting it out, with control of parts of each planet, and forces able to remain even if one side controls all of a planet. Guerrillas, underground resistance, etc.

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Old January 28th, 2004, 12:04 AM
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Default Re: Drop troops on planet

That was one of the few good features of MOO3... assuming it ever worked right in that game.
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