quote:
Originally posted by Tampa_Gamer:
(2)put the modified components.txt file in the Modpack directory. The only catch is that if you have created new components or seriously modified them, the AIs may not effectively use the new components or it may effect their existing designs.
When I suggested that those directories might cause incompatibilities, this is exactly what I was thinking. The worst case scenario is someone who puts a 'super' weapon in components.txt and modifies his race to research and use this weapon. This could put the other races at a severe disadvantage. Someone could do the same with a facility. Probably, the only compatible mods to se4\ModPack\data would be aesthetic mods such as changing Emperor Names, Titles or Empire Names. Almost anything else, and you run the risk of altering the playbalance.
If the Mod goes in its own directory off of the main directory, I don't think the modder should send it to Mephisto, do you think? These mods should *always* be compatible.
Likewise, any mod that want to alter non-aesthetic files in se4\ModPack\data should similarly not be tested as it will most likely create playbalance problems, right?
[This message has been edited by raynor (edited 08 March 2001).]