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Old January 29th, 2004, 09:40 PM

DemoMonkey DemoMonkey is offline
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Default Re: StarFire Mod v-Beta 2

Shang

I don't know enough about how drones work to dispute that; I never use 'em. Personally I'd rather build fighters and ships than overpriced submunitions.

I still think all the missile launchers should be the same cost and size for ease of swapout. You may be right about them being at different tech levels, but they should all be the same tech branch at least.

As an aside, you could do XO racks by having parallel Versions of the normal racks, slightly cheaper and smaller, with the "Destroyed first" limitation of armour. (Mounts would be better, but I'm not sure you can give that limitation to mounts as opposed to components, and it really is the key limiter.)

And finally, a "canon" question: Capital Ship launchers ONLY fire Capital missiles, correct? So they don't supplant normal launchers so much as supply a different set of options. I think that's right, it's been a long time since I actually moved little cardboard counters across a hex map.

Thank you for responding to my suggestions. As I said, I look forward to this eagerly.
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