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February 3rd, 2004, 01:18 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: StarFire Mod v-Beta 2
Yes some interesting tech adjustments to the mod in this mod - looks interesting some ideas for MM to implement for the actual unmodded game Version say Version 1.9 realise.
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February 3rd, 2004, 05:50 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
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Re: StarFire Mod v-Beta 2
Quote:
Originally posted by Paul1980au:
Yes some interesting tech adjustments to the mod in this mod - looks interesting some ideas for MM to implement for the actual unmodded game Version say Version 1.9 realise.
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I wrote to Aaron about the possibility of adding in an adjustment or two so that the Mod would be more “fluidic”, he was very kind and considered them for possibly a future update however it is to late for this next patch. What ideas did you find interesting? Speaking of ideas did anyone here read the thread about different engine types? Man will they be surprised if this mod gets off the ground and they see commercial and military grade engines, yes that is right, I got them working now I need to test them.
No progress on the beta this weekend. My time was spent preparing for a class that I have tomorrow (had to read 5 long and boring chapters) and preparing to send out a care package to my wife. I expect to pick back up by Wednesday however this may push the beta test back. Speaking of which I have only had four beta testers check in so:
Beta testers send me an email for the address you want to receive the beta file at. If it is all the same to you four I would like to open the floor back up for more volunteers, not that four is a bad number but at least five would be good. I had originally wanted ten, but tough luck as they say.
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Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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February 3rd, 2004, 09:41 AM
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Sergeant
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Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
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Re: StarFire Mod v-Beta 2
Hey guys, its been a loooonnnng time since I have played any SE4 and was pleased too see some people actually trying too make an Starfire mod. I have been a long time Starfire fan and I would like too help out in anyway I can too make this mod possible.
First though, I must ask, what is this UTM? I only have SF 3rd edtion and a few other expansion maunuals so can someone give me a little insite on this? Also, I keep hearing over the Internet that they made a 4th Version, is this Version a lot different then the 3rd? I heard it had a lot simpler rules for Strategic play.
I really don't have any rule suggestions for this, but I would like too make a suggestion about implementing Ic into Tech Level IND2. how about making a Lower grade Ic (maybe call it Ice where "e" means "Early") where it has severe limitations on movement compared too other engines in the game. Not sure how too do that yet though.
The only other thing I could help out at is Ship artwork. I use a 3D program called Milkshape 3D that I use extensively and I always thought about making Starfire ships with it. Granted, we don't really know what the ships in Starfire look like, but what I could do is make some Generic looking vessels where all races have the same style, but each race would be differentiated by Logos/Color Stripes too represent a different race of ships. Kinda like how Homeworld has their ships in that game. Any opinons about this?
__________________
Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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February 3rd, 2004, 01:38 PM
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Private
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Join Date: Jan 2004
Location: Mesa, AZ
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Re: StarFire Mod v-Beta 2
Quote:
Originally posted by Magnum357:
Hey guys, its been a loooonnnng time since I have played any SE4 and was pleased too see some people actually trying too make an Starfire mod. I have been a long time Starfire fan and I would like too help out in anyway I can too make this mod possible.
First though, I must ask, what is this UTM? I only have SF 3rd edtion and a few other expansion maunuals so can someone give me a little insite on this? Also, I keep hearing over the Internet that they made a 4th Version, is this Version a lot different then the 3rd? I heard it had a lot simpler rules for Strategic play.
I really don't have any rule suggestions for this, but I would like too make a suggestion about implementing Ic into Tech Level IND2. how about making a Lower grade Ic (maybe call it Ice where "e" means "Early") where it has severe limitations on movement compared too other engines in the game. Not sure how too do that yet though.
The only other thing I could help out at is Ship artwork. I use a 3D program called Milkshape 3D that I use extensively and I always thought about making Starfire ships with it. Granted, we don't really know what the ships in Starfire look like, but what I could do is make some Generic looking vessels where all races have the same style, but each race would be differentiated by Logos/Color Stripes too represent a different race of ships. Kinda like how Homeworld has their ships in that game. Any opinons about this?
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UTM is the Universal Tech manual which condensed all techs but Alkelda Techs into one rulebook.
There is a 4th edition of Starfire called Galactic Starfire or GSF.
3rd has had SM#2 come out which revised the game to streamline the strategic game and cleared up some other rules. Currently in production is the URD, or the Unified Rules Manual which is condensing and clarifying all rules from all sources into one book for 3rdR.
Their is a website for Starfire at www.starfiredesign.com
From there you can learn about all of the products, order new ones and join the mailing list for Starfire.
As for having additional Beta's, the more the better for testing purposes.
Dan K
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February 3rd, 2004, 03:29 PM
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First Lieutenant
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Join Date: Jan 2003
Location: England
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Re: StarFire Mod v-Beta 2
Wubbles, I am going off on business for a couple of weeks. I will have access to my laptop, so will check into the forums when I am bored (about every 15 minutes), but dont have SEIVG set up on the laptop, so wont be able to beta test for a couple of weeks.
Gives you time to get all your DUC's in a row (geddit? geddit?)
Sayonara Mr Wubbles
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ook ook ook ook ook oooooook
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February 3rd, 2004, 03:58 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
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Re: StarFire Mod v-Beta 2
Quote:
Originally posted by Growltigger:
Wubbles, I am going off on business for a couple of weeks. I will have access to my laptop, so will check into the forums when I am bored (about every 15 minutes), but dont have SEIVG set up on the laptop, so wont be able to beta test for a couple of weeks.
Gives you time to get all your DUC's in a row (geddit? geddit?)
Sayonara Mr Wubbles
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I will miss your colorful insight but I understand. Have a safe trip; you know that your spot is always guaranteed reserved.
I get it,
Mr Wubbles Out.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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February 3rd, 2004, 04:12 PM
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First Lieutenant
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Join Date: Jan 2003
Location: England
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Re: StarFire Mod v-Beta 2
Mr Wubbles, that name has now stuck - you should change your sig and member name.
Off topic but here is a warning to having nicknames - at university, I went through a stage of being called "Nippy the magical duck" (it is a very long story and yes, it does involve beer).
I recently was doing a deal in London, the room was full of lawyers, accountants, businessmen etc all screaming at each other. Yours truly took the floor and called for silence, to give his worthwhile opinion and advice on a point of law. One of the accountants was with me at university, to help me, he hushed the meeting up and with the words "let's see what Nippy has to say on this".
I still have not lived it down, and my clients are sending me faxes and emails addressed to "Nippy". ANd when they found out about the magical duck bit, bugger bugger bugger
Cheers Wubbles, be in touch
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