.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #33  
Old February 4th, 2004, 06:00 AM

Magnum357 Magnum357 is offline
Sergeant
 
Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
Thanks: 0
Thanked 0 Times in 0 Posts
Magnum357 is on a distinguished road
Default Re: StarFire Mod v-Beta 2

First of all, I have too say I like how this Starfire discussion is going. I'm sorry too say I will be too busy too participate in any Beta Testing (too many other projects too do) but I will work on the ship sets as I have some unique ideas that I would like too try out. Lets just say if I pull this off, the ship sets will look similar too the Table-top counters in the board game, but will also look futuristic-like the PC game "Homeworld".

But I do have two questions for you guys about this mod. First, what are you going too do about the "Missile Interdiction" rules? If I recall, if a doesn't have any Propulsion Feild Drive going (ie. All Ion Engines Destroyed) then a Nuke can cause 10X more damage then if the Feild was established. I can't see anyway this could be modded into SE4G unless someone here has an semi-solution too make this work.

Second question. One thing I liked about Starfire is the ability too customize ship configuration anyway you want. A race could have several different classes of the same type of hull and systems, but arranged differently in its DAC chart. Since SE4 doesn't have any type of DAC too speak up (basically random chance too hit all components) I propose an alternative idea in order too create a similar concept. In one other mod I was reading a while ago, some of us came up with the idea of using an "Inner/Outer" hull idea for components. Inner Hull components would be basically the components you see in SE4 where you just place them inside your ship, but Outer Hull components would be components in SE4 that have "Armor" capability and thus would be damaged before Inner Hull components take damage. So when you design your ship, each tech system could have an "Inner Hull" component and an "Outer Hull" component with Armor capability that would get damaged first. Granted, this would mean more work creating more components, but would also allow you too make more unique designs with ships, and it would give importance too Primary Beams in the mod. If I recall, Primary beams skip certain systems in SF. Having Primaries skip the "Outer Hull" componets (Armor Tech system in SE4 terms) would give the Primary Beams their SF capabilites (somewhat) in the mod.

What do you guys think? Would the "Inner/Outer" hull concept be a semi-solution that people could except?
__________________
Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.