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February 6th, 2004, 01:06 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: StarFire Mod v-Beta 2
"Still, I managed to beat the little swine at the Battle of Deneb."
I just did a quick cut and paste rather than a quote, I am glad you did beat him, sounds to me that the “swine” was using a mix of AD tech with his standerd tech.
Memories…
The Tal-Re Republic was the leader of the Star Alliance. Don’t get me wrong we had a very low Racial Militancy but once you hit us we never gave up, and we were advanced. I remember how I brought my exploration ship up to the unexplored WP and made the jump. Nerves pounding as they always do, entering the unknown. We found “them” on the other side; my peaceful ways caused me to sit still as he brought his weapons on-line faking communication attempts with me. That started the war, and this war would end up crushing two of the four Star Alliance members. Just me and my soon-to-be partner who could only be accessed by a single WP in my home system; he did loose his few colonies and the Tal-Re Republic was on the brink of collapse. In the end it was something like what happened with the Arachnids, he (I think his name was Tom) was so convinced of impending victory that he stretched his lines to long and thin. The battle of ? (can’t remember name now) broke his battle line and (by coincidence) at the same time my partner finally agreed to commit his few remaining reserves. The outdated reserves with new construction from my yards and his allowed us to gain the initiative. AND WE HELD IT!
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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February 6th, 2004, 06:02 PM
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Private
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Join Date: Jan 2004
Location: Mesa, AZ
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Re: StarFire Mod v-Beta 2
Quote:
Originally posted by President Elect Shang:
quote: Originally posted by Dan Kochheiser:
And Wubbles, Uncle says "One more thing..."
I realized that Tug designs will have a very interesting new capability. Dan K
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Crap, I didn't think about that, could pose a small problem in terms of an unfair advantage against the AI, but who amongst us needs an unfair advantage against it anyway? Thinking about further, the tug advantage comes at cost that is greater than just buying shields directly. Economically, it's not a feasable choice. But in certain situations, I can see it being used for gaining a slight advantage. So I don't think it would get abused to terribly. And the AI shuldn't suffer from the lack of this 'knowledge'.
Dan K
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February 7th, 2004, 03:46 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: StarFire Mod v-Beta 2
Now that I really think about it I am not sure that tugs will work the way they should, there is actually no option or use for tugs in the SE4G setting that I am aware of. Maybe one of the more experienced players could shed some light on this.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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February 7th, 2004, 03:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: StarFire Mod v-Beta 2
What do you want a "tug" to do? Is it related to a tugboat that moves large ships through a harbor?
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February 7th, 2004, 07:05 AM
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Private
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Re: StarFire Mod v-Beta 2
Quote:
Originally posted by Imperator Fyron:
What do you want a "tug" to do? Is it related to a tugboat that moves large ships through a harbor?
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Basically, yes. In Starfire, tractors are used to 'grappel' two ships together. This chain of ships adds their hull spaces together and look at the class size one less than this. Then all units total thier engines and divide by the engine power for the figured hull and this gets your speed. Tugs would normally cary extra engines above those of useful for attaining max speed in one large room called the tug engine room. Tugs extra engines give them the ability to attain higher speeds during towing than thier small sizes would normally indicate.
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February 7th, 2004, 08:35 AM
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Sergeant
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Join Date: May 2001
Location: Great Falls, Montana, US
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Re: StarFire Mod v-Beta 2
Yes, I'm curious about this aswell. I am not aware of "Tugs" in Starfire. I only have mostly 3rdE rules, was this a new rule added later? Or are these ships equiped with Tractor Beams?
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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February 7th, 2004, 08:56 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: StarFire Mod v-Beta 2
Quote:
Originally posted by Dan Kochheiser:
Basically, yes. In Starfire, tractors are used to 'grappel' two ships together. This chain of ships adds their hull spaces together and look at the class size one less than this. Then all units total thier engines and divide by the engine power for the figured hull and this gets your speed. Tugs would normally cary extra engines above those of useful for attaining max speed in one large room called the tug engine room. Tugs extra engines give them the ability to attain higher speeds during towing than thier small sizes would normally indicate.
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There is really no way to implement this in SE4. You can not move another ship with a tug ship or anything. 
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