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  #1  
Old February 9th, 2004, 10:37 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

Thank you Fyron for the answer to question #1, it does not happen often enough and I tried to reproduce it but could not, I am sure that this is what is taken place.

About #2, they are working just fine, it turns out that when modding you should always make sure you have enough sleep and that you press the save button before testing the change. Also make sure that you have enough sleep.

I will be back later tonight with the update on the Mod status, heck forget that, DanK sent me the info I needed and all major bugs that would prevent the testing of the Beta are done and gone.

We have all green lights; let the countdown begin…“T minus 4”.
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  #2  
Old February 9th, 2004, 10:46 PM
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Default Re: StarFire Mod v-Beta 2

Quote:
About #2, they are working just fine, it turns out that when modding you should always make sure you have enough sleep and that you press the save button before testing the change. Also make sure that you have enough sleep.
LOL you have no idea how many times I have done that!
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  #3  
Old February 9th, 2004, 10:54 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by Imperator Fyron:
quote:
About #2, they are working just fine, it turns out that when modding you should always make sure you have enough sleep and that you press the save button before testing the change. Also make sure that you have enough sleep.
LOL you have no idea how many times I have done that!
I forgot to mention: DO NOT have an Uber-Colada before Modding!
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  #4  
Old February 10th, 2004, 04:07 PM
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Default Re: StarFire Mod v-Beta 2

All is still a green to go for the 13th. Growltigger had helped me to resolve the PDC issue but I had forgotten to Mod them in, that was a quick fix and they are now there. I could not think of a way to create the PDC hostile\desolate and extreme so I left them out. Also there may be an issue with the PDC’s themselves, but we can resolve that when the beta is tested. I am sure there will be other issues that will need to be addressed but then it is a beta. Make sure that you are patched with the “se4goldpatch3.exe”, you can get it at the below link, just click on "patch download".

http://www.malfador.com/se4.html

T minus 3 and counting.

[ February 10, 2004, 14:09: Message edited by: President Elect Shang ]
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  #5  
Old February 10th, 2004, 04:33 PM
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Default Re: StarFire Mod v-Beta 2

Errr what is an uber colada? I assume it is like a turbo shandy which it basically the liquid equivalent of being whacked round the head with a half brick wrapped in a sock
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Old February 10th, 2004, 09:28 PM

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Default Re: StarFire Mod v-Beta 2

Step 1) Mix a Pina Colada.
Step 2) Pour it into a clean pLastic 4 gallon pail.
Step 3) Repeat steps 1 and 2 until the pail is full.
Step 4) Drink the pail.
Step 5) Mod.
Step 6) Profit!
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  #7  
Old February 10th, 2004, 10:02 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by DemoMonkey:
Step 1) Mix a Pina Colada.
Step 2) Pour it into a clean pLastic 4 gallon pail.
Step 3) Repeat steps 1 and 2 until the pail is full.
Step 4) Drink the pail.
Step 5) Mod.
Step 6) Profit!
Heavy on step 5, works better than calgone...Take me awayyyyyyyyyy
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