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  #1  
Old February 9th, 2004, 10:54 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by Imperator Fyron:
quote:
About #2, they are working just fine, it turns out that when modding you should always make sure you have enough sleep and that you press the save button before testing the change. Also make sure that you have enough sleep.
LOL you have no idea how many times I have done that!
I forgot to mention: DO NOT have an Uber-Colada before Modding!
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Old February 10th, 2004, 04:07 PM
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Default Re: StarFire Mod v-Beta 2

All is still a green to go for the 13th. Growltigger had helped me to resolve the PDC issue but I had forgotten to Mod them in, that was a quick fix and they are now there. I could not think of a way to create the PDC hostile\desolate and extreme so I left them out. Also there may be an issue with the PDC’s themselves, but we can resolve that when the beta is tested. I am sure there will be other issues that will need to be addressed but then it is a beta. Make sure that you are patched with the “se4goldpatch3.exe”, you can get it at the below link, just click on "patch download".

http://www.malfador.com/se4.html

T minus 3 and counting.

[ February 10, 2004, 14:09: Message edited by: President Elect Shang ]
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Old February 10th, 2004, 04:33 PM
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Default Re: StarFire Mod v-Beta 2

Errr what is an uber colada? I assume it is like a turbo shandy which it basically the liquid equivalent of being whacked round the head with a half brick wrapped in a sock
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Old February 10th, 2004, 09:28 PM

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Default Re: StarFire Mod v-Beta 2

Step 1) Mix a Pina Colada.
Step 2) Pour it into a clean pLastic 4 gallon pail.
Step 3) Repeat steps 1 and 2 until the pail is full.
Step 4) Drink the pail.
Step 5) Mod.
Step 6) Profit!
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Old February 10th, 2004, 10:02 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by DemoMonkey:
Step 1) Mix a Pina Colada.
Step 2) Pour it into a clean pLastic 4 gallon pail.
Step 3) Repeat steps 1 and 2 until the pail is full.
Step 4) Drink the pail.
Step 5) Mod.
Step 6) Profit!
Heavy on step 5, works better than calgone...Take me awayyyyyyyyyy
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Old February 11th, 2004, 01:28 AM
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Default Re: StarFire Mod v-Beta 2

So far so good, I have run into one or two small issues dealing with components but so far all that called for was changing a number to the correct value. There is an issue with play balance and the shipyards, but again this is something that I feel should be addressed by all of us.

On another note I have decided to go to Home Depot and buy one of those 10 galleon orange buckets. With it I will try to make a Mega Uber-Colada. Why do I feel like a power ranger?

Missile damage will need to be looked at for balance.

[ February 11, 2004, 03:55: Message edited by: President Elect Shang ]
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Old February 11th, 2004, 09:24 AM
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Default Re: StarFire Mod v-Beta 2

Mr Wubbles, sounds positive.

I have re-read a bit more of my starfire rulebook (do you know, I managed to find my first edition rulebook!! I wonder if that is worth anything on Ebay!).

Questions as follows:

1) have you managed to duplicate shear planes? although I beleive the effect of tractor beams in SEIVG is of less than in Stafire cannon;

2) what have you done on overload dampeners?

3) how on earth have you dealt with XO racks?

4) what are force beams, and what are energy beams?
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