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  #1  
Old February 10th, 2004, 09:28 PM

DemoMonkey DemoMonkey is offline
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Default Re: StarFire Mod v-Beta 2

Step 1) Mix a Pina Colada.
Step 2) Pour it into a clean pLastic 4 gallon pail.
Step 3) Repeat steps 1 and 2 until the pail is full.
Step 4) Drink the pail.
Step 5) Mod.
Step 6) Profit!
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  #2  
Old February 10th, 2004, 10:02 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by DemoMonkey:
Step 1) Mix a Pina Colada.
Step 2) Pour it into a clean pLastic 4 gallon pail.
Step 3) Repeat steps 1 and 2 until the pail is full.
Step 4) Drink the pail.
Step 5) Mod.
Step 6) Profit!
Heavy on step 5, works better than calgone...Take me awayyyyyyyyyy
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  #3  
Old February 11th, 2004, 01:28 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

So far so good, I have run into one or two small issues dealing with components but so far all that called for was changing a number to the correct value. There is an issue with play balance and the shipyards, but again this is something that I feel should be addressed by all of us.

On another note I have decided to go to Home Depot and buy one of those 10 galleon orange buckets. With it I will try to make a Mega Uber-Colada. Why do I feel like a power ranger?

Missile damage will need to be looked at for balance.

[ February 11, 2004, 03:55: Message edited by: President Elect Shang ]
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  #4  
Old February 11th, 2004, 09:24 AM
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Default Re: StarFire Mod v-Beta 2

Mr Wubbles, sounds positive.

I have re-read a bit more of my starfire rulebook (do you know, I managed to find my first edition rulebook!! I wonder if that is worth anything on Ebay!).

Questions as follows:

1) have you managed to duplicate shear planes? although I beleive the effect of tractor beams in SEIVG is of less than in Stafire cannon;

2) what have you done on overload dampeners?

3) how on earth have you dealt with XO racks?

4) what are force beams, and what are energy beams?
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Old February 11th, 2004, 04:06 PM
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Default Re: StarFire Mod v-Beta 2

1) Unfortunately there is no way to duplicate shear planes in SE4G, and since the tractor effect in SE4G is instantaneous a shear plane would not actually work.

2) Overload dampeners: I am pleased to report are in the Mod, I think that once you see it you will understand why I moded it the way I did. In other words it does not follow the �cannon� effect perfectly, however this is one of the components that I managed to capture the �spirit� of, and very well at that.

3) XO Racks: Even if this Mod comes out of the Beta stage DOA I think my solution to the XO rack is a legacy that will live on. I don�t want to say too much about it here as I am still looking forward to the surprise factor.

4) Force beams and Energy Beams: I wanted to keep some of the SE4 flavor so that those uninitiated to StarFire would find a connection back to SE4G un-moded (other than the graphics and interface) and not feel to �alienated�. I have split most all beams up into two categories, energy stream weapons and energy pulse weapons. For a little preview of the Mod here is an excerpt from the Tech Area text:

Energy Stream Weapons: The most powerful energy weapon family, but must smash shields and armor first.

Energy Pulse Weapons: A weak family of energy weapons that can skip shields, armor, or both.

I am sure this does not fully answer your questions; however you only have two days to wait now. I will be back later to give an update as to the status. I am still toying with the missile and interdiction field as they are not operating very well, more later have to run now�
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  #6  
Old February 11th, 2004, 04:12 PM
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Default Re: StarFire Mod v-Beta 2

Ooooh, you is a smug person aren't you Mr Wubbles - look forward to seeing if the Beta is as grand as you are promising - expectations are running rather high!
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Old February 11th, 2004, 04:23 PM
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Default Re: StarFire Mod v-Beta 2

The problem I ran into is when I brought two missile armed corvettes together to fight; the regenerative ability of the interdiction effect prevented either one from damaging the other. I have a possible solution but I will accept suggestions.

Keep those expectations up as I have a fairly good �hunch� that you will not be disappointed. Also keep in mind that this is a Beta Version, look for problems no matter how pleased you are.
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