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  #1  
Old February 13th, 2004, 05:47 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

I am off to bed but I just wanted to post that I tested the XO weapon tonight in combat and… HA-HA-HA I love this thing!
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Old February 13th, 2004, 05:07 PM
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Default Re: StarFire Mod v-Beta 2

Hmmm, Wubbles, I think you are bordering dangerously on the realms of self-abuse
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Old February 13th, 2004, 05:45 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

BLAST OFF! Beta testers enjoy! Mr Floppy read your message.

Read the new one.

[ February 13, 2004, 15:48: Message edited by: President Elect Shang ]
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Old February 14th, 2004, 12:15 AM

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Default Re: StarFire Mod v-Beta 2

If you sent it to me by email earlier today, probly have to resent. I lost about 10 emails to a bug.
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Old February 14th, 2004, 12:32 AM
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Default Re: StarFire Mod v-Beta 2

Dawn Falcon I shot you a message.
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Old February 18th, 2004, 05:07 AM
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Default Re: StarFire Mod v-Beta 2

I just wanted to bump my own thread and take a moment to put out some info. The beta testing is going well and we have advanced some ideas (thanks Dawn Falcon) that should bring the game closer to cannon and at the same time increase the fun of playing.

Thanks again to everyone who is pitching in and of course to any who are on the sidelines cheering us (Dan K and myself) along to a successful completion and launch of the non-AI Version. Terrain C and Magnum how are you two doing?
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Old February 19th, 2004, 02:16 AM

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Default Re: StarFire Mod v-Beta 2

Fellow members (and others) of the Starfire Mod for SE4G ...

Let me introduce myself ... my name is Dieter and I am (unfortunately) a bit of a late-comer to this little group of "testers" ... personal issues (including work) have prevented me from joining this Forum until now ... hopefully I have not missed too much ...

I'm an old-timer to Starfire, still owning the original "pocket" Versions of the game (and all the revisions/expansions since then) -- but I am rather unfamilar with the SE4G gaming system, something I hope to remedy in the near future ... in preparation for this little venture, I down-loaded the "demo" Version of SE4G a couple of weeks ago and then played a half a dozen "scenarios" or so (not sure what to call a 100-turn max game) ... then recently acquired a full blown Version which has been loaded, but not yet cristened (sp?) ...

I do have a couple of quick questions, to make sure we (especially me) are all on the same page ...

I realize this is an attempt to make SE4G look/feel like Starfire ... at least within the limitations presented by SE4G ...
And from scanning the current 10+ pages of Posts for this Formum, I gather that we are using the 3rdR Version of Starfire, as modified by the UTM ...

Question #1 ... how far are we going to attempt to take the testing ??? (i.e. to what tech level)
Question #2 ... are there at this time any items that are going to be excluded from the testing (i.e. because they are impossible to emulate )

I hope to get all the "mod" patches installed by this weekend and be able to start posting valid remarks soon there after ... in the mean time, it sounds (from the current Posts) that things are coming along nicely ...

(appologies for the rather lenghty post)

-Dieter
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