Re: StarFire Mod v-Beta 2
Fellow members (and others) of the Starfire Mod for SE4G ...
Let me introduce myself ... my name is Dieter and I am (unfortunately) a bit of a late-comer to this little group of "testers" ... personal issues (including work) have prevented me from joining this Forum until now ... hopefully I have not missed too much ...
I'm an old-timer to Starfire, still owning the original "pocket" Versions of the game (and all the revisions/expansions since then) -- but I am rather unfamilar with the SE4G gaming system, something I hope to remedy in the near future ... in preparation for this little venture, I down-loaded the "demo" Version of SE4G a couple of weeks ago and then played a half a dozen "scenarios" or so (not sure what to call a 100-turn max game) ... then recently acquired a full blown Version which has been loaded, but not yet cristened (sp?) ...
I do have a couple of quick questions, to make sure we (especially me) are all on the same page ...
I realize this is an attempt to make SE4G look/feel like Starfire ... at least within the limitations presented by SE4G ...
And from scanning the current 10+ pages of Posts for this Formum, I gather that we are using the 3rdR Version of Starfire, as modified by the UTM ...
Question #1 ... how far are we going to attempt to take the testing ??? (i.e. to what tech level)
Question #2 ... are there at this time any items that are going to be excluded from the testing (i.e. because they are impossible to emulate )
I hope to get all the "mod" patches installed by this weekend and be able to start posting valid remarks soon there after ... in the mean time, it sounds (from the current Posts) that things are coming along nicely ...
(appologies for the rather lenghty post)
-Dieter
__________________
Dieter Rohfleisch
|