.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old February 10th, 2004, 04:50 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Balanced Systems for KOTH games and other

Quote:
Originally posted by tesco samoa:
ahh so that is how you overcame the none gas problem with balance.

Removed it.
Actually in the previous form of this idea I didn't do that. The none type was a valid choice. This idea was something I came up with this morning actually. It's quite a bit simpiler to execute then the previous. And it has the advantage of having the systems be completely balanced. Before the quadrant was balanced on avarage, but there were small differences between systems.

To allow for all atmosphere types and still have every system be balanced would require a lot more planets per system. Like two or three times as many. 12 is a lot already I think.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.