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February 10th, 2004, 09:16 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Balanced Systems for KOTH games and other
So if we kept none and gas... what would be the proper way to equal those out with everything else.
The way I have it set up right now everything is 100 % equal on planet type and admosphere and size ( only difference is the values on the planet )
But like you I did not know how to deal with the none gas issue so I am trying to figure that one out.
David G... it is what I read out of your post. Thats all.
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He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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February 10th, 2004, 09:41 PM
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National Security Advisor
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Location: Ohio
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Re: Balanced Systems for KOTH games and other
Fyron put my old balanced systems in the FQM if you want to take a look at them. I wasn't exactly thrilled with them, but they were the best I could come up with at the time.
Basically allowing all physical and atmosphere types means one or both of two things. More planets per system, and having more then one type of system aranged in such a way that while not perfectly balanced per system, across the quadrant on average they even out.
I am playing with some ideas. I may be able to come up with something that isn't perfectly balanced, but doesn't have a large difference between types, and yet doesn't have too many planets. What I am trying to decide is if it's more of an advantage to have fewer large planets or more numerous small planets. If I can decide that conclusivly I can play with the numbers so that the one at the disadvantage gets a few more facility spots.
Unfortunatly all I can come up with is that it's a personal choice thing. I can see pluses and minuses for both ideas.
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February 10th, 2004, 10:10 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Balanced Systems for KOTH games and other
Quote:
Originally posted by geoschmo:
Unfortunatly all I can come up with is that it's a personal choice thing. I can see pluses and minuses for both ideas.
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Maybe list out the plusses and minuses you see and compare notes with others.
Just to start:
Pro's
More Planets : more spaceyards, takes longer to clear you out of a system
Bigger Planets : Less investment in colony ships, easier to defend(?)
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February 10th, 2004, 10:30 PM
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National Security Advisor
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Re: Balanced Systems for KOTH games and other
The big planets gain more benefit from Robotoid factories.
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February 10th, 2004, 10:32 PM
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Private
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Join Date: Jan 2004
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Re: Balanced Systems for KOTH games and other
Quote:
Originally posted by Atrocities:
Just a quick question to Shrapnel, are you just a new member, or are you connected to Shrapnel Games?
The avatar name you using is interesting.
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Just a new member. Shrapnel as a username sounded good 
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February 10th, 2004, 10:33 PM
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Captain
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Re: Balanced Systems for KOTH games and other
Great mod, thanks Geo.
Bigger planets benefit more from bonus facilities and population bonuses.
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February 10th, 2004, 10:37 PM
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Shrapnel Fanatic
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Re: Balanced Systems for KOTH games and other
I can only speak for myself, when I played my KOTH game my start was horrible. I lost more than half of my ships that were sent through the SM BH, and those that did make it needed to be repaired. Often I would loose ALL of my colony ships, and that was a major factor in my ability to research as the worlds that I did colonize were dedicated to mineral production. And they were NOT good mineral planets.
Needless to say my opponent had a fantastic gold mine home system and surrounding. I think he was being kind to let me play for as long as I did.
A balanced mapping system for KOTH is a must. However, the map editor is, needs to be improved dramatically before we can achieve quick balanced maps.
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