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  #1  
Old March 16th, 2004, 07:59 PM
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geoschmo geoschmo is offline
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Default Re: Balanced Systems for KOTH games and other

New Version of Balanced System Mod available.

Version 1.2 available here.

This mod is only needed on the first turn by the game owner, so if you are only a player in the game you don't need it.

Version 1.91 has some data file changes unrelated to the Balanced system mod. Components file, facilities file, and Fyron's "Smooth pop Modifiers" were added to settings.txt. Because of this games created with Balanced Mod Version 1.1 will not work in "Host only" mode for Version 1.91 games.

This new Version 1.2 corrects the problem by incorporating the 1.91 data file changes into the mod. Version 1.2 is otherwise identical to Version 1.1

As long as the proper Version is used by the game owner when creating the first turn, the mod will be useable as a host only mod, that is, only needed to setup the map on the first turn and not needed by the players at all.

For games started with Version 1.84, use Balanced System Mod Version 1.1

For games started with Version 1.91, use Balanced System Mod Version 1.2

As long as the game owner follows this protocol, the players will not need to have the mod and should notice no difference from a stock game, other then having a balanced map.
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Old March 18th, 2004, 03:06 AM

Baron Grazic Baron Grazic is offline
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Default Re: Balanced Systems for KOTH games and other

I'm using V1.1 in my Challenge game against Fire and it seems to work well (after a false start where I selected Rock,None).
The only thing I can say, is everytime I warp into a new system I'm wishing for a different system type.
Having plenty of money in a 1-on-1 game is certainly a change.
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Old March 18th, 2004, 03:32 AM
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Default Re: Balanced Systems for KOTH games and other

If your challange game started on Version 1.84 and then was upgraded to 1.91 you won't have a problem at all. The only time the mod is used is for the first turn.

Eventually I will put out a Version of teh mod that has a little more variety in system types. I have some ideas how to do it, it's jsut a little complicated and I don't have time right now.

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