.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 14th, 2004, 06:57 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: se4 modder - found bug.

Quote:
Originally posted by tesco samoa:
i think one great improvement would be for you to be able to insert items where you want in the text files..

example. You have created 3 more levels of armor.

instead of putting them at the end it prompts you if you would like to insert it after the current armor in the text file ( could be an option you turn off or on )
I don't understand, does it not do this already?


Quote:
Originally posted by tesco samoa:

And I would love to see the ability for the modder to show a family ( seperate window ) so you could see all the components or facilites in that family at once.

Then allow you to edit it on the family tree.
yea this would be nice. Not quite what you want but have you tried the print command from the file menu? It won't actually Print when you select it but will open up a list of components or facilities organized by family in your text editor. (thus allowing you to print it from there if you want)


Quote:
Originally posted by tesco samoa:

And another cool idea i have is the create family

where you create the first item and then it asks you what you wish to see for the cost factors for each level afterwards ( ie cost in minerals , size , damage resistance , and then values and weapon stuff )

then the family window pops up with the results and then you can commit that family or edit it and save the changes or cancel it.
Uh isn't this already in there? Other that the Last bit. Clicking OK in the Create Family window commits the changes. They would then have to be edited in the usually way
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #2  
Old February 15th, 2004, 09:35 AM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: se4 modder - found bug.

soo what about the bug i posted?
can you fix it easly?
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #3  
Old February 15th, 2004, 03:02 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: se4 modder - found bug.

Quote:
Originally posted by se5a:
soo what about the bug i posted?
can you fix it easly?
Yup. I'll upload it shortly. Anymore little bugs? ie has anyone an example of where the program still hates Tabs? (in ver 1.75 that is)
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #4  
Old February 15th, 2004, 03:04 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: se4 modder - found bug.

Quote:
Originally posted by DavidG:
quote:
Originally posted by tesco samoa:
i think one great improvement would be for you to be able to insert items where you want in the text files..

example. You have created 3 more levels of armor.

instead of putting them at the end it prompts you if you would like to insert it after the current armor in the text file ( could be an option you turn off or on )
I don't understand, does it not do this already?

Ah i think i see what you mean. if you click the New button it puts it at the end of the file. If however you say edit 'Armor III' and change the name and everything else to your new armor type it will let you save it after Armor III
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #5  
Old February 15th, 2004, 05:03 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: se4 modder - found bug.

Hi David Yes that is what I was saying.


For the other two suggestions it is just on presentation of data. And make it easier to see a whole family with one frame...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #6  
Old February 15th, 2004, 07:27 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: se4 modder - found bug.

Quote:
Originally posted by DavidG:
ie has anyone an example of where the program still hates Tabs? (in ver 1.75 that is)
Components.txt from AST Mod v.1.9.6. Some of the components are invisible, after convertation of tabs to spaces, everything ok.
Reply With Quote
  #7  
Old February 15th, 2004, 09:32 PM

ace joh ace joh is offline
Corporal
 
Join Date: Aug 2002
Location: belgium
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
ace joh is on a distinguished road
Default Re: se4 modder - found bug.

Quote:
Originally posted by DavidG:
quote:
Originally posted by se5a:
soo what about the bug i posted?
can you fix it easly?
Yup. I'll upload it shortly. Anymore little bugs? ie has anyone an example of where the program still hates Tabs? (in ver 1.75 that is)
Well, the image mod contains more than 1000 component images, but the modder only goes up to 900. Unless I'm missing something here?
__________________
http://www.projectxenocide.com
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.