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  #1  
Old February 15th, 2004, 11:46 PM
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DavidG DavidG is offline
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Default Re: se4 modder - found bug.

Quote:
Originally posted by ace joh:
quote:
Originally posted by DavidG:
quote:
Originally posted by se5a:
soo what about the bug i posted?
can you fix it easly?
Yup. I'll upload it shortly. Anymore little bugs? ie has anyone an example of where the program still hates Tabs? (in ver 1.75 that is)
Well, the image mod contains more than 1000 component images, but the modder only goes up to 900. Unless I'm missing something here?

Double clicking the component image will reset the max value for the slider bar.
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  #2  
Old February 16th, 2004, 10:24 PM
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Default Re: se4 modder - found bug.

Here's something that, mostly likely, no one else has run accross due to the age of the K-Modder.

The K-Modder's Ability Val, doesn't capitalize properly on it's second ability. DavidG's Mod program requires that the abilities are case sensitive.

You could probably fix that quite easily couldn't you? A few uppercase methods, and away you go.
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  #3  
Old March 10th, 2004, 07:27 AM

se5a se5a is offline
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Default Re: se4 modder - found bug.

are you going to update the modder to include some of the latest patch goodies?
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  #4  
Old March 11th, 2004, 02:25 AM
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DavidG DavidG is offline
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Default Re: se4 modder - found bug.

Quote:
Originally posted by se5a:
are you going to update the modder to include some of the latest patch goodies?
Yea I plan to. I have started working on this. Just have to find time/motivation to finish it.
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Old March 20th, 2004, 10:45 PM

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Default Re: se4 modder - found bug.

*hands DavidG some motivation*
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Old June 11th, 2004, 04:53 PM

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Default Re: se4 modder - found bug.

In Version 1.76 - I'm still getting the numeral '17' in the 1st listing under Sensors.
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