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  #1  
Old February 19th, 2004, 10:36 AM
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Default Re: OT - Couple of racing game demo\'s i made.

new upload uploading now, new hazard. not actually inspired by indiana jones, despite the obvious simalarity's.

i know there's at least one graphical glitch with it, it will be dealt with tommorrow.

[ February 19, 2004, 08:38: Message edited by: narf poit chez BOOM ]
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Old February 20th, 2004, 08:10 AM
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Default Re: OT - Couple of racing game demo\'s i made.

well, if anyone was annoyed by the terrain not always being pounded flat in a small strip, that's been fixed.

and just in case anyone missed it, Jet Racer now detects it's folder.

and here's the link, just to keep it at the top. http://www3.telus.net/funnybnz/test.html

[ February 20, 2004, 06:10: Message edited by: narf poit chez BOOM ]
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Old February 20th, 2004, 06:59 PM
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Default Re: OT - Couple of racing game demo\'s i made.

Not a bad start, Narf.

The collision detection needs to be improved for the 'Jet Racer' game. I'm able to skim through the tops of the stalagties/stalagmites (whichever refers to the one jutting from the ground).
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Old February 20th, 2004, 07:31 PM

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Default Re: OT - Couple of racing game demo\'s i made.

Stalag T ites are from the Top
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Old February 20th, 2004, 09:07 PM
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Default Re: OT - Couple of racing game demo\'s i made.

yeah, i'm using about six contact points to see if any of them are below ground. i think about 5 more should do it.

of course, if anyone knows a more efficient method, there welcome to point it out.
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Old February 25th, 2004, 08:45 PM
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Default Re: OT - Couple of racing game demo\'s i made.

hey Fyron, can i panic now?
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Old February 26th, 2004, 07:07 AM

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Default Re: OT - Couple of racing game demo\'s i made.

Hmmm, I downloaded your demo, and when I tried to run it I got a message that I was missing some D3D9.DLL file. Ummm, where can I find such a file? (Damn MS system just says to try reinstalling... )
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