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February 21st, 2004, 07:07 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Players wanted for PBW PvK Proportions Game #1
I thought they were strong... I may have been mistaken, since I'm not often seeing much of them. They are one of the more skilled fighting nations, with Enhanced/Enchanced skills, which puts them at least in the top three for skills. Are they going to work for you, or do you want to try someone else? I expect like the other AI races, they may at least have kept up in research and have fairly full resource coffers, meaning they can build a fleet pretty easily.
PvK
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March 1st, 2004, 03:54 AM
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Re: Players wanted for PBW PvK Proportions Game #1
Oh, they'll work. ITs just going to take a lot of sorting out.
it doesn't help of course that either the AI or the previous player scrapped two cultural centers to be training facilities..fortunately they were the organics/rads favoring ones and not the mineral ones.
They also had the really brillant idea of retrofitting ALL the space yards in a sector at once. So I have lots of broken ships.
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March 1st, 2004, 04:34 AM
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Shrapnel Fanatic
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Re: Players wanted for PBW PvK Proportions Game #1
I thought that AIs neither scrap facilities nor retrofit ships.
[ March 01, 2004, 02:34: Message edited by: Imperator Fyron ]
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March 1st, 2004, 05:01 AM
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National Security Advisor
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Re: Players wanted for PBW PvK Proportions Game #1
Well, i guess if Rollo can do that I can too. I can't wait to see what sort of condition the Daitoon Consortium is in after 18 months of my absence and having two other players and many turns under AI control. 
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March 1st, 2004, 05:30 AM
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National Security Advisor
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Re: Players wanted for PBW PvK Proportions Game #1
Cool - thanks Geo!
Fyron, the AI definitely retrofits ships, and I'm pretty sure it does bases too. In fact, it has a certain deranged passion for it. I wouldn't put it past it to retrofit all its construction bases at once. I don't think Askan (the previous human PEoN player) would do that, though - and if he had, they'd be fixed by now.
PvK
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March 1st, 2004, 05:35 AM
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National Security Advisor
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Re: Players wanted for PBW PvK Proportions Game #1
Phoenix-D, homeworlds do have two non-Cultural-Center slots, that make sense to turn into something else (a space port and a resupply depot, which are redundant because of the CC's). In fact, it can make sense to change these from time to time to get better effects out of the homeworld. So if you have two a Space Yard, CC's, and two slots with something else, then you haven't lost any CC's.
PvK
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March 1st, 2004, 07:27 PM
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Private
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Re: Players wanted for PBW PvK Proportions Game #1
How does the PBW plays?
What do I need in my PC? (SE4, patch191, Proportions 2.5.3, anything else?)
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