
April 22nd, 2004, 03:41 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Players wanted for PBW PvK Proportions Game #1
Thanks Alarik - I'm glad you're enjoying the mod!
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Originally posted by alarikf:
... but then is there any reason to build agro settlements/communities/etc...aside from RP purposes?
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There are some reasons to do so, if you're so inclined. You can get by without them, of course, but some reasons that come immediately to mind include:
1) An organic race, which of course has more use for more organics.
2) A planet with high organic value but low other value. Even if you don't need more orgs at the moment, you can convert or sometimes trade them.
3) Developed systems where you want to maximize colony slot use because there are system bonuses, protection, and/or because one less organic facility means room for one more facility of another type.
4) Unlike Mineral and Rad production facilities, organic facs do not have any of the large "complex" or "megacomplex" Versions which are available by industrial research. However, the larger agricultural developments can provide higher yields.
5) IIRC, agricultural communities can be faster to build than conventional communities, and have equal or similar planet- and system-wide bonuses, so it can help to have at least one of the larger facility types in a system for that purpose.
Mainly there are some investment options there, which can be ignored or explored as players wish.
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Ps: I thought I read somewhere that in Proportions, fighters could not move strategically, but that's not the case, right?
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Nope. It was probably referring to AIC mod, which has many similarities and borrows many things from Proportions, but concentrates on making the single-player vs. AI game challenging, and also does some interesting developments and changes to fighters, mines, and some other stuff.
PvK
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