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				February 26th, 2004, 01:29 AM
			
			
			
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 First Lieutenant |  | 
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				 Old mods and the new patch 
 Just thought it might be helpful to have all the differences in v1.91 data files listed in one place to help with updating your mods.  Please add anything that I missed...
 settings.txt  -- the only difference is the v1.91 files have the smoothed pop bonuses, so you can just cut-n-paste them into your settings.txt.  Don't forget the first line:
 
 Number Of Population Modifiers    := 101
 
 
 components.txt
 - Header info (for the optional lists).  Obviously you don't have to copy this over if you don't want to...
 - Beta Displacement Pulser and Ionic Concussion BLaster now have "Component Destroyed On Use" as an ability.
 - Small Graviton Beams now have Gravitational Weapons as their research requirement (instead of tractor/repulser)
 
 facility.txt
 - Mineral Scanners, Eco-farms, and Radioactive Colliders (and their Systemwide Versions) all have their values changed:
 
 2.  Changed - Mineral Scanner I, II, III have had their modifiers increased to 15%, 30%, 45%.
 3.  Changed - Hybrid Eco - Farms I, II, III have had their modifiers increased to 15%, 30%, 45%.
 4.  Changed - Radioactives Collider I, II, III have had their modifiers increased to 15%, 30%, 45%.
 5.  Changed - System Mineral Scanner I, II, III have had their modifiers increased to 15%, 30%, 45%.
 6.  Changed - System Eco - Farms I, II, III have had their modifiers increased to 15%, 30%, 45%.
 7.  Changed - System Radioactives Collider I, II, III have had their modifiers increased to 15%, 30%, 45%.
 
 [ February 29, 2004, 05:39: Message edited by: spoon ]
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				February 26th, 2004, 01:39 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Old mods and the new patch 
 what is smooth pop bonus? |  
	
		
	
	
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				February 26th, 2004, 02:29 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Old mods and the new patch 
 pop bonuses go up by 1% instead of 10%. 
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
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Sig updated to remove non-working links.
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				February 26th, 2004, 02:45 AM
			
			
			
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				 Re: Old mods and the new patch 
 Abilities.txt:
 Added:
 
 AI Tag 01
 ...
 AI Tag 20
 
 # Will force AI to use specific component
 
 Generate Points Minerals
 Generate Points Organics
 Generate Points Radioactives
 Generate Points Research
 Generate Points Intelligence
 
 # Will generate corresponding points for an empire each turn.
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				February 26th, 2004, 03:01 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Old mods and the new patch 
 How are the AI Tags used? 
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 ...can you and your associates arrange that for me, Mr. Morden?
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				February 26th, 2004, 03:10 AM
			
			
			
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				 Re: Old mods and the new patch 
 Add a new ability to Components or facilities, with the ability type of "tag ##"
 Then the AIs can ask for that ability in their designs and facility queues.
 
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				Things you want: |  
	
		
	
	
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				February 26th, 2004, 03:14 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Old mods and the new patch 
 I was kind of hoping it would not be limited to just 20... :-\ |  
	
		
	
	
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				February 26th, 2004, 06:33 AM
			
			
			
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				 Re: Old mods and the new patch 
 Can a moderator please sticky this? It is important info for modders. Thanks. |  
	
		
	
	
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				February 26th, 2004, 04:08 PM
			
			
			
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 General |  | 
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				 Re: Old mods and the new patch 
 
	Well it's really 40, because you can use the same one on a facility that you use for Something Completely Different (tm) on a component, since they're called for by different AI files. But yes, I was hoping for something along the lines of using the ability's Value 1 to specify what you want...Quote: 
	
		| Originally posted by Imperator Fyron: I was kind of hoping it would not be limited to just 20... :-\
 |   Oh well, you take what you can get 
				__________________The Ed draws near! What dost thou deaux?
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				February 26th, 2004, 11:36 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Old mods and the new patch 
 Spoon, you missed one. 
 Components:
 - Ionic Concussion BLaster has destroyed on use now as well.
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