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February 29th, 2004, 02:35 AM
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Shrapnel Fanatic
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Re: religious talisman and attack rating
One is good for scanning for cloaked ships. I always use the most adavanced on my designs. That or Hyper Optics.
Really it is your choice. You should do a search for .... crap I don't remember the thread name. But iw as about Torpedos. I has a lot of excellent info in it about ship designs and such.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 28th, 2004, 03:36 PM
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Captain
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Re: religious talisman and attack rating
Quote:
Originally posted by wilhil:
also I didnt want to start another topic, but I am a bit confused, there are so many diffrent scanners wich all apprently do the same things, wich is the best?
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In stock game the type of scan doesn't matter so passive scan is as good as temporal scan. The best scanning component is Hyper Optics because it's easy to research. Ship and fleet training facilities are extremely important and they require Advanced Military Science 1-3, Hyper Optics require 4-6 so you get it almost for free.
As Atrocities said it's very important to train your ships and fleets even if you have talisman. It's a common mistake not to train ships when having talisman, but then the enemy hits your ships almost as well as if the had the talisman.
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February 28th, 2004, 03:43 PM
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Sergeant
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Re: religious talisman and attack rating
I will train my ships then, thanks for the advise, but I was wondering what does training actually do, in what areas and how does it improve the ships?
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February 28th, 2004, 03:57 PM
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Private
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Re: religious talisman and attack rating
Ship training gives your ships better chance to hit enemy and better chance that your opponent will miss your ships. I dont know exacly what fleet training gives.
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February 28th, 2004, 04:02 PM
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Shrapnel Fanatic
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Re: religious talisman and attack rating
Listen to Asmala, he is KOTH at the moment and that says a lot. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 28th, 2004, 04:04 PM
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Colonel
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Re: religious talisman and attack rating
The training facilities add experience to the ships and fleet, whit gives a direct bonus to direct fire attacks and defense against direct fire attacks. So the defence bonus is good even if you have the talisman.
Combat sensors with the talisman is a new one for me, I don't think it's needed in that case.
Someone else broke it down more fully over here: {click}
[ March 04, 2004, 01:38: Message edited by: Arkcon ]
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February 28th, 2004, 09:15 PM
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National Security Advisor
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Re: religious talisman and attack rating
The only reason to have combat sensors with the Talisman is in case it is destroyed in combat. But most times if the Taliman is destroyed the rest of the ship will soon follow, so you're better off saving the space.
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