|
|
|
 |

March 1st, 2004, 01:53 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: religious talisman and attack rating
Quote:
Originally posted by Slick:
quote: Originally posted by Randallw:
Interesting. In one of my games my technology is roughly equal (at least in weapons) to my enemies and i have superior combat sensors and ecm. Yet my ships couldn't hit the broad side of a barn and he picks me off one after the other. Could the answer lie in him having very experienced ships?. Until recently I was his only worthwhile enemy (he's 1, i'm 2 and we are way ahead of everyone), so he must have training facilities i think. He has superior aggresiveness and defensiveness while I'm only average.
|
That's a good assumption. Fire up your training facilities. A fully trained ship in a fully trained fleet gives a +40% to your offense AND defense (specifically to the chances of hitting/being hit by direct fire weapons).
Slick. And more importantly make sure you understand what the "+40%" actually means. It does NOT mean you ships will hit 40% more often than if they were untrained. It can acutally be way way higher than that. There is a thread somewhere here explaining the way SE4 calcs combat odds.
Personally I think this is on of SE4's biggest flaws and one reason a vet will always make mincemeat out of the newbies.
|

March 1st, 2004, 02:00 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: religious talisman and attack rating
It is pretty simple. Everything adds linearly, with no multiplication anywhere. Chance to hit = 100% + (sum of all to hit bonuses) - (sum of all defense bonuses that affect the target) - (range to target * 10).
|

March 1st, 2004, 02:55 AM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: religious talisman and attack rating
Quote:
Originally posted by Randallw:
quote: Originally posted by Arkcon:
In that same PBW game, I am also at war with the Aquilaneans --
It sure is lonely being mega evil.
|
your mega evil reference leads me to believe you are my opponent despite the different name, but I am not aware of any Aquilaneans in the game. Are they nuetral?. I don't suppose it matters since you crippled me.
Edit: I wonder how you know you only had a 1% chance to hit. The combat replay doesn't show to hit %. No, I'm playing a solo TDM-Modpack game, medium bonus. The Aquilaneians are a avian race that look like owl-men wearing red hood.
I like to play tactical combat, fully automatic so I can watch the combat and see the percentages and ship damage, but not gain the tactical combat advantage.
This game is really an experiment to see if missiles and fighters are a viable tactic in the late game if I also include weapon destroyers. I'd heard that was the case, because the weapon destroyer tends to knock out point defence cannons, because they're smaller.
To summarize the experiment results so far ... no, it doesn't work. 
|

March 1st, 2004, 02:59 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: religious talisman and attack rating
The Tachyon Projectors should tend to destroy PDCs Last, as components with more hit points tend to be destroyed first. Kiloton size is irrelevant when determining which component takes a hit, only structure (hit points) matter. Also, note that any extra damage from the Tachyon Projector is not saved. Each shot either destroys a whole component (or more), or does nothing. This is the same with all special damage weapons that damage only a specific component type (except for Ionic Dispersers damaging shields, but that is a special case).
Armor components, however, seem to be backwards, in that armor components with fewer hit points tend to be destroyed before components with more hit points. This is why stock Emissive Armor can work, as it has 10 more hit points than regular armor components. It usually gets destroyed after a lot of the Armor components get destroyed. Using it with Crystalline or Organic Armor, however, does not work out too well, as it is usually destroyed first in that case.
[ March 01, 2004, 01:02: Message edited by: Imperator Fyron ]
|

March 1st, 2004, 03:00 AM
|
Sergeant
|
|
Join Date: Sep 2003
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: religious talisman and attack rating
when i started this topic i didnt realise it will be a huge 2 day deal, it was just a simple question!
anyway I was wodnering now with the fleet and ship training..... I have 5 ships in a sector defending a warp hole, they gain experiance. if I put them in to a fleet, will the whole fleet gain exp aswell as each of them individually?
|

March 1st, 2004, 03:07 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: religious talisman and attack rating
Ship and fleet experience are entirely separate. You could replace all of the ships in an experienced fleet and the fleet itself will still have the same experience level. Careful though, because if you remove all ships from a fleet, it disappears, and all of its accumulated experience is gone.
You gain ship and fleet experience separately, according to different formulae. The experience bonus from the fleet stacks with the ship's own experience bonus.
Ships with high experience do not confer any bonus to other ships in the same fleet. Unless you use the Neural Combat Net components, however.
|

March 1st, 2004, 03:19 AM
|
Sergeant
|
|
Join Date: Sep 2003
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: religious talisman and attack rating
ok thanks you have cleared up loads, but one more question, when a ship is in a fleet the fleet gets experiance, but can individual ships get experiance? or is the only way to do that to get it individually?
Thanks
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|