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  #1  
Old March 11th, 2004, 12:31 AM
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Default Re: new cloaking idea problem.

Just give every cloaking device that you want to be able to operate independantly of other cloaking components level 2 cloak in all cloak areas (at least). This will force you not to create level 1 scanners of any type, thus relieving any possible confusion.
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Old March 11th, 2004, 03:04 AM
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Default Re: new cloaking idea problem.

Did you have an ally present in the system who has the necessary sensor to see through the cloak?
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Old March 11th, 2004, 03:54 AM

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Default Re: new cloaking idea problem.

Tweaking the cloaking system can lead to unexpected outcomes.
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Old March 11th, 2004, 04:51 AM
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Default Re: new cloaking idea problem.

Cloak modding is sometimes very problamatic.

Hum, we all sound like cloak engineers here. LOL
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Old March 11th, 2004, 05:19 AM
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Default Re: new cloaking idea problem.

Does the collective hive mind know what is the maximum level for cloaking and scanning that works?

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Old March 11th, 2004, 05:55 AM
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Default Re: new cloaking idea problem.

How many levels do you need? I would assume it works up to 255, but have never tested above 13.
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Old March 11th, 2004, 06:46 AM

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Default Re: new cloaking idea problem.

Wow. Didn't expect that many answers so quick!!

I wasn't aware that every ship had level 1 sensors by default. That's more than likely the issue. I'm going to check for each sensor type and I'll let everyone know for certain.

I was always of the impression that a sensor level had to be higher than the cloak level to be seen, but if an equal level sensor to cloak will negate the cloak, that would explain a lot.

No, there were no partnerships involved and no allies. It was a test game with just me and the other race.

Thanks, guys!
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