|
|
|
 |

April 23rd, 2004, 06:56 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Fantasy Empires Mod Discussion
I will take the other Elven shipset then.
I would rather fix the mod before starting the game, to save future hassle. However, you wouldn't need to alter the Empire files, as long as neither the Culture file (I ought to check this one, since it may not be the case. *Curses faulty memory*) nor the Advanced Trait file are altered. These two invalidate any Empire file when they are altered, and likely the min/max/threshold in the settings. (Changing the costs for the actual characteristics do not invalidate Empires however) Unless it happens when you update a game which has yet to be started on PBW.
|

April 23rd, 2004, 07:07 PM
|
First Lieutenant
|
|
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fantasy Empires Mod Discussion
Quote:
Originally posted by Alneyan:
However, you wouldn't need to alter the Empire files, as long as neither the Culture file (I ought to check this one, since it may not be the case. *Curses faulty memory*) nor the Advanced Trait file are altered. These two invalidate any Empire file when they are altered, and likely the min/max/threshold in the settings.
|
Ok, cool... all the changes will be in components, facilities, and techArea -- so there's no need to redo the empires...
|

April 23rd, 2004, 08:19 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: Fantasy Empires Mod Discussion
Quote:
Originally posted by spoon:
Our options are:
1) Go ahead and play anyway!
2) Fix the bugs first!
Opinions???
|
Fix it first, it really shouldnt take that long, maybe one hour or even two, but i prefer to play a working mod rather than a bugged one, even if the bugs are small and few.
|

April 23rd, 2004, 08:23 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Fantasy Empires Mod Discussion
Let's fix it, I like working mods too 
__________________
The Ed draws near! What dost thou deaux?
|

April 24th, 2004, 01:19 AM
|
Private
|
|
Join Date: Apr 2004
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fantasy Empires Mod Discussion
The Iron Claws are contempt to wait until they are unleashed. The axes will be sharpened even more and the soldiers will have some bloodlust after listening to the war drums for a bit longer.
Warlord Stryke
|

April 24th, 2004, 01:37 AM
|
First Lieutenant
|
|
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fantasy Empires Mod Discussion
Allright, fix it I will. And THEN, there will be much suffering!
(on a side note, if any of you had any ideas for other stuff to add/delete/tweak, now would be a good time to bring it up!)
|

April 29th, 2004, 12:40 AM
|
Private
|
|
Join Date: Apr 2004
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fantasy Empires Mod Discussion
Hey Spoon,
any news on the progress with updating those files...? The Iron Claws are a bit impatient by now. They want to collect a few Undead heads and elven ears....
Warlord Stryke
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|