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April 5th, 2004, 06:53 AM
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Shrapnel Fanatic
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Re: New PBW game: Fast and furious
Sounds like Puke's Furball games.  Also seems I should read the whole thread before responding. Go redundant Posts!
[ April 05, 2004, 05:54: Message edited by: Imperator Fyron ]
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April 5th, 2004, 07:57 AM
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Re: New PBW game: Fast and furious
Seems I should check out the Furball games...
Anyone who has played a Puke's Furball game?
Is it fun?
[ April 05, 2004, 07:01: Message edited by: Ruatha ]
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April 6th, 2004, 01:35 AM
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Re: New PBW game: Fast and furious
Interesting concept there, One system, 20 players. (I think a system like this would be too over packed with planets.) But how about a one sys/per/player game. Each player is given their own system and the only way to expand is to go to war. (or make aliences, or share space with a species that has a different home planet type than you, etc) It would also be nice if the warp-point connections could be random.
hmmm, interesting thought. Nuf said.
Cheers! 
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April 5th, 2004, 05:03 PM
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Re: New PBW game: Fast and furious
Quote:
Originally posted by Ruatha:
Seems I should check out the Furball games...
Anyone who has played a Puke's Furball game?
Is it fun?
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I played in IV I believe, it was alot of fun. I enjoyed every bit of it. Too bad I lost. 
__________________
Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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April 5th, 2004, 05:52 PM
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Re: New PBW game: Fast and furious
Quote:
Originally posted by David E. Gervais:
Interesting concept there, One system, 20 players. (I think a system like this would be too over packed with planets.) But how about a one sys/per/player game. Each player is given their own system and the only way to expand is to go to war. (or make aliences, or share space with a species that has a different home planet type than you, etc) It would also be nice if the warp-point connections could be random.
hmmm, interesting thought. Nuf said.
Cheers!
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Nah, there are what? 144 sectors per system.
Make 40 planetary sectors with 5 planets on each, 200 planets and 104 empty sectors to fill with storms and suns and asteroids and empty space...
10 players, 20 secors with 4 planets and 20 sectors with single planets, etc etc..
[ April 05, 2004, 16:54: Message edited by: Ruatha ]
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April 5th, 2004, 05:58 PM
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National Security Advisor
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Re: New PBW game: Fast and furious
Quote:
Originally posted by Ruatha:
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Race design will be vital!
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Therefore I'd suggest using the PvK Balance mod...
PvK
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April 5th, 2004, 05:59 PM
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Re: New PBW game: Fast and furious
Quote:
Originally posted by PvK:
quote: Originally posted by Ruatha:
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Race design will be vital!
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Therefore I'd suggest using the PvK Balance mod...
PvK Nope, no mods.
What will be important are aggression, defensivness and construction rate, I'd guess. All else will propably not have time to play any major significance.
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