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April 5th, 2004, 08:29 PM
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Shrapnel Fanatic
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Re: What\'s the true scoop on rioting planets?
Build some ships with just C&C comps (no weapons, engines, etc.). Gift them to an AI. Declare war. Now you have a bunch of ships orbiting your planet, so it will riot faster. 
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April 5th, 2004, 08:45 PM
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Corporal
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Re: What\'s the true scoop on rioting planets?
Quote:
Originally posted by Imperator Fyron:
Build some ships with just C&C comps (no weapons, engines, etc.). Gift them to an AI. Declare war. Now you have a bunch of ships orbiting your planet, so it will riot faster.
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Now that its an evil plan.
Question: When its rebels, what are the odds of becoming independent or going over to another player?
What I wanted to do was to give independance to a system. Since there isin't any political way to do this, I thought that provoking a rebellion on a planet, then signing a trade treaty, and later gifting them the rest of the planets in the system would be the way to do it.
Another question is, if I put one of those inmobile ships on every planet in the system, will all the planets rebel and become individually independents or will all of them create a new empire?
Also, will the new independent planet be an empire or a minor?
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April 5th, 2004, 09:29 PM
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Lieutenant General
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Re: What\'s the true scoop on rioting planets?
totally random wither it goes to anohter player or becomes free. if its doing it on its own, it has less chance of defecting than if it was PPPd, which in turn has fairly low odds.
it is also random when it will break away after rioting starts. no way to tell.
systems will not go together, each individual planet will form its own empire. They should have the physical chararactistics of the parent race, but are otherwise like a neutral - I think. I think they will have your tech level, but im not sure. I think they use neutral AI files.
if there are already 20 players in the game, they will not form a new empire. this is true wither or not some of those 20 have been previously destroyed.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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April 5th, 2004, 09:34 PM
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Corporal
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Re: What\'s the true scoop on rioting planets?
Well, I have 20 players, and 2 have been already defeated.
Does that means that when a planet rebels it will go by default to an AI player instead of becoming independent on its own?
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April 5th, 2004, 09:38 PM
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Second Lieutenant
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Re: What\'s the true scoop on rioting planets?
The only thing you ask that I'm sure of, is that a planet's cue will resume when the rioting stops.
(I had a lot of experience with this in an empire I took over.) 
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The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
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April 5th, 2004, 09:38 PM
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Lieutenant General
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Re: What\'s the true scoop on rioting planets?
it probably wont rebel. it might go to an AI, but its odds of going to an AI are no greater than if you had less than 20 players. it will just do nothing if it would have otherwise formed its own empire. so it will do nothing the vast majority of the time, and might - very rarely - go over to an AI.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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April 5th, 2004, 11:11 PM
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Second Lieutenant
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Re: What\'s the true scoop on rioting planets?
If 20 players the planet wont form a new empire
ANd if a planet does form a independant empire then they have youre tech tree.
In SE5 i would like to see in that instance a unlimited number of new empires via rioting - even if 20 have been in and destroyed 1 can replace them
Id like to see an unlimited empire number feature in the game anyway in SE5.
And the tech tree perhaps they go back 1 level or get 80% of all youre techs at that point - randomisation could also be used.
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