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April 21st, 2004, 03:58 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: The non-warship challenge
Child: "How did we win the Great Drushocka war, Grandpa?"
Grandpa: "Well, we let them shoot at us till they ran out of ammo. You had to be pretty good at dodging in those days, but my navigator was the best. Anyways, after they were through and all their weapons were dry, we were still there. Those Druk had nothing left to do but panic and surrender."
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April 21st, 2004, 03:58 AM
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Corporal
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Join Date: Jul 2001
Location: Alexandria, VA, USA
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Re: The non-warship challenge
Sometimes, but not at first.
I think some of the strategies are obvious, but there are quite a few. I did not state any in the thread leader post in hope that someone would come up with ones I did not try.
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April 21st, 2004, 04:21 AM
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Second Lieutenant
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Join Date: Aug 2003
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Re: The non-warship challenge
Quote:
Originally posted by jim:
Sometimes, but not at first.
I think some of the strategies are obvious, but there are quite a few. I did not state any in the thread leader post in hope that someone would come up with ones I did not try.
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ram ships
capture planets (troops are not ships )
intel lots of intel
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April 21st, 2004, 04:51 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: The non-warship challenge
Are there any other strategies in this circumstance than units, units, units?  If you don't count stellar manipulation as 'weapons' I guess you go go for broke and try to get planet and star destroyers, and cloaks, as early as possible. But you'd still need the units to feed off the enemies until you got them.
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April 21st, 2004, 11:35 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: The non-warship challenge
Kay, so, what are the rules so far? Ships, weaponless, full of cloaks and shields, is point defense a weapon or a defense?
Planets can have any weapons they want. Sats and mines at warp points. Fighters can fly around a system, but if you use carriers, aren't they just semi-intelligent missiles?
Stellar manipulation all you want. Well, rushing to the turtling stage is one possible goal. TDM Modpack AI's will start opening warp points regularly -- and they put weapons on their manipulator ships.
Using intel can be interesting. But it's been done. With god-like cunning, you can do anything to the AI.
In a current TDM-Modpack game, I'm generating cloaking storms over some planets in a system I share with the Pyrochette. Maybe if they can't see me, they'll be friendly.
[ April 21, 2004, 10:36: Message edited by: Arkcon ]
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April 21st, 2004, 11:49 AM
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Shrapnel Fanatic
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Location: USA
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Re: The non-warship challenge
I will take your ship with no weapons and up you one.
One ship class thats it, one weapon type thats it, and its you against the combined space navys of the best of the best that SEIV has to offer.
That my friend is one hell of a grand game.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 22nd, 2004, 01:30 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: The non-warship challenge
Quote:
Originally posted by Atrocities:
I will take your ship with no weapons and up you one.
One ship class thats it, one weapon type thats it, and its you against the combined space navys of the best of the best that SEIV has to offer.
That my friend is one hell of a grand game.
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OK. How bout this. No research. Escorts, DUC I, CSM 1, Ion engine 1, you against the whole galaxy. Hmm. Think I'll try that now.
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