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  #1  
Old April 21st, 2004, 03:58 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: The non-warship challenge

Child: "How did we win the Great Drushocka war, Grandpa?"
Grandpa: "Well, we let them shoot at us till they ran out of ammo. You had to be pretty good at dodging in those days, but my navigator was the best. Anyways, after they were through and all their weapons were dry, we were still there. Those Druk had nothing left to do but panic and surrender."
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Old April 21st, 2004, 03:58 AM

jim jim is offline
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Default Re: The non-warship challenge

Sometimes, but not at first.

I think some of the strategies are obvious, but there are quite a few. I did not state any in the thread leader post in hope that someone would come up with ones I did not try.
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Old April 21st, 2004, 04:21 AM

parabolize parabolize is offline
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Default Re: The non-warship challenge

Quote:
Originally posted by jim:
Sometimes, but not at first.

I think some of the strategies are obvious, but there are quite a few. I did not state any in the thread leader post in hope that someone would come up with ones I did not try.
ram ships
capture planets (troops are not ships )
intel lots of intel
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Old April 21st, 2004, 04:51 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: The non-warship challenge

Are there any other strategies in this circumstance than units, units, units? If you don't count stellar manipulation as 'weapons' I guess you go go for broke and try to get planet and star destroyers, and cloaks, as early as possible. But you'd still need the units to feed off the enemies until you got them.
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Old April 21st, 2004, 11:35 AM
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Default Re: The non-warship challenge

Kay, so, what are the rules so far? Ships, weaponless, full of cloaks and shields, is point defense a weapon or a defense?

Planets can have any weapons they want. Sats and mines at warp points. Fighters can fly around a system, but if you use carriers, aren't they just semi-intelligent missiles?

Stellar manipulation all you want. Well, rushing to the turtling stage is one possible goal. TDM Modpack AI's will start opening warp points regularly -- and they put weapons on their manipulator ships.

Using intel can be interesting. But it's been done. With god-like cunning, you can do anything to the AI.

In a current TDM-Modpack game, I'm generating cloaking storms over some planets in a system I share with the Pyrochette. Maybe if they can't see me, they'll be friendly.

[ April 21, 2004, 10:36: Message edited by: Arkcon ]
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Old April 21st, 2004, 11:49 AM
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Default Re: The non-warship challenge

I will take your ship with no weapons and up you one.

One ship class thats it, one weapon type thats it, and its you against the combined space navys of the best of the best that SEIV has to offer.

That my friend is one hell of a grand game.
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Old April 22nd, 2004, 01:30 AM
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Default Re: The non-warship challenge

Quote:
Originally posted by Atrocities:
I will take your ship with no weapons and up you one.

One ship class thats it, one weapon type thats it, and its you against the combined space navys of the best of the best that SEIV has to offer.

That my friend is one hell of a grand game.
OK. How bout this. No research. Escorts, DUC I, CSM 1, Ion engine 1, you against the whole galaxy. Hmm. Think I'll try that now.
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