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  #1  
Old April 28th, 2004, 04:07 PM

tesco samoa tesco samoa is offline
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Default Re: SE4 System Notes

I also use it for storing info on my partners...

Always nice to know which planet to take out first

And for keeping info on which system is upgraded to what system wide facility

And for telling me where that RC is located...

I lose those things all the time.
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  #2  
Old April 28th, 2004, 04:37 PM
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Default Re: SE4 System Notes

A very useful tool that could be a lot better. I would like to see the notes window become a moveable one with the option to keep on top so that I can place it in a section of the screen and add info as I go without having to alt tab to it or open and close it each turn.
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  #3  
Old April 28th, 2004, 11:37 PM

Paul1980au Paul1980au is offline
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Default Re: SE4 System Notes

Capturing the enemy homeworlds is a quick way to ensure their surrender - the fact they defend that planet most means if you strike their fleet there they find it hard to regroup. Capture it will 300+ troops. Once you have the homeworld if they wont surrender - capture the bigger planets first esp those with no domes - native population atomosphere build enormous amounts of facilities. Small planets are hard to defend ie lack of space for WPs etc.

Use boarding ships to capture enemy pop transports they usually have up to 300+ populations and can be used to colonize youre domed planets to exchange with the captured pop and remove the dome and expand back system planet facilities.
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  #4  
Old April 29th, 2004, 05:24 PM
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Default Re: SE4 System Notes

I think to be truly useful - they need to be incorporated into the main strategy screen. Perhaps there can be a little shape in the upper left corner of the sector which will appear if there is a note (kind of like the green triangle for excel notes if you are familiar with that program). Another related wish list item is to be able to tell notes to automatically pop-up or create a line in the turn summary in XX number of turns.

-TG
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Old April 29th, 2004, 11:18 PM
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Default Re: SE4 System Notes

The SE system notes are MUCH to cumbersome to use, have poor editing tools, bad overview and lack any search or list feature.
I use excel and space emires simultaneously and toggle between them when playing. I enter every planet into a list that I can then sort/filter for atmosphere, type and size, much more useful than the planet list in SE. I also enter colonization priorites from 1 to 5 stars so I don't have to think the same thoughts every turn again when searching for the best planet to colonize from a given spaceyard planet. Plus, whenever I start building a colony ship I note where it should go and replace the stars on my list with the turn number planned.
Without this, it often has happend to me that I had double-targeted some planets with 2 colonizers built at different planets. Or that I did not know where a freshly produced colonizer should head because in the meantime all eligible nearby planets of that type already had been colonized.
In large galaxies, like the 20 player NGC games, having to check like 20 different notes windows that can only be viewed one-by-one is equivalent to zero information.
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Old April 30th, 2004, 04:39 AM
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Ruatha Ruatha is offline
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Default Re: SE4 System Notes

I usually uses the planets window for this, there you can see if a ship is heading towards a planet, you can see the special planets, the ones with right atmosphere etc, and you can see how far away it is from the system the ship is built.
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Old April 30th, 2004, 05:45 AM
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Kamog Kamog is offline
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Default Re: SE4 System Notes

I use a low-tech method. For detailed notes about enemy planet locations, facility information etc, I write them in a notebook using a pen.
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