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May 28th, 2004, 04:18 AM
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Captain
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Join Date: Oct 2001
Location: Australia
Posts: 809
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Re: Junkyard games?
Geo - I'm back as a player in the Junkyard game again. Can you take a look when you have a chance.
Thanks.
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May 30th, 2004, 08:50 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Junkyard games?
Thanks Ed! I'm glad someone is updating the mod. Before you upload your new Version, there are a few bug fixes you might want to put in. You pointed them all out to me, after all:
Quote:
Why do the Ship/Base designators for Spaceyards come after the name but before the name for Repair bays? And why are base repair bays so huge – even bigger than base spaceyards! There’s no corresponding size/cost increase for base spaceyards...
typo in remote rad extractor descriptions
I just noticed something odd, “Capital Ship Missiles” can be fired at “All but Seekers”? Did you intend to change that?
high energy magnafier 3? is missing from the tech tree
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__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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May 31st, 2004, 03:25 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Junkyard games?
OK, I'll get to fixing those... umm, sometime before the game starts 
__________________
The Ed draws near! What dost thou deaux?
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May 31st, 2004, 03:35 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Junkyard games?
i actually fixed them myself, but it would probably be harder for you to use my data file now that you have customized your own.  easier just to edit the couple of lines that need editing.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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May 31st, 2004, 07:27 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Junkyard games?
Ice Colony Tech only goes to level 2 in Techarea.txt instead of 12 (looks like a typo).
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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May 31st, 2004, 07:30 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: Junkyard games?
Why the extra ice tech levels - do they make any difference.
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May 31st, 2004, 07:44 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Junkyard games?
Oops... I was going to make them go to 12 originally but I got lazy so I made them go to 5 in components.txt... but I forgot to change techarea.txt. Thanks for noticing though! 
__________________
The Ed draws near! What dost thou deaux?
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