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  #1  
Old June 16th, 2004, 11:30 PM
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Default Re: MOD: Question on planet condition change plant

Well I guess I will look a bit more to be sure, and abandon the idea...

Thanks for your quick answers.
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Old June 17th, 2004, 12:26 AM
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Default Re: MOD: Question on planet condition change plant

Strange. Try Ability 2 Val 1 := -50. My guess is if your current planet conditions value is below 100 (99 for example) then game can refuse to drop its value cause it would be negative then, which is impossible [99-100=-1].
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Old June 17th, 2004, 12:02 PM
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Default Re: MOD: Question on planet condition change plant

I tried, still not.
I tried less, still not.
My guess is that it is possible to change the condition of a planet negatively only with events or weapons, not with facility. Or I am really having something stupid and wrong that I can't find out..

Name := Deep Radioactives Refinerie I
Description := Large fusion reactors which process a planet's deep ore to generate refined high-energy

materials.
Facility Group := Resource Extraction
Facility Family := 5
Roman Numeral := 1
Restrictions := None
Pic Num := 61
Cost Minerals := 2500
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Radioactives Extraction
Tech Level Req 1 := 1
Number of Abilities := 3
Ability 1 Type := Resource Generation - Radioactives
Ability 1 Descr := Extracts 150 radioactives each turn.
Ability 1 Val 1 := 150
Ability 1 Val 2 := 0
Ability 2 Type := Planet - Change Organics Value
Ability 2 Descr := Plants are slowly destroyed by high radioactivity (1%).
Ability 2 Val 1 := -1
Ability 2 Val 2 := 0
Ability 3 Type := Planet - Change Conditions
Ability 3 Descr := Plants are slowly destroyed by high radioactivity (1%).
Ability 3 Val 1 := -50
Ability 3 Val 2 := 0
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