.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 25th, 2004, 07:25 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: mothballed ring world components

Now that is clever.
Reply With Quote
  #2  
Old June 25th, 2004, 07:35 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: mothballed ring world components

The Ringworld/Sphereworld plan:

1. Build Space yard base I over star.
2. Space yard base builds Space Yard Base II.
3. Space Yard base I starts on starbase with generator comp.
4. Space Yard base II builds more space yard bases, and new space yard bases build new space yard bases, until you have the number of space yard bases equal to the number of plate and cables needed.
5. All space yard bases except Space Yard base I start building starbases with cable or plating components.

If your time it correctly the generator comp is built at the same time as the cable and plating bases without having to put any on hold. At the most you can put the Space Yard I on hold for a few turns if the others need to catch up or on emergency if it falls behind.

Once the ringworld is done you can scrap the space yards, or put them to work building defenses on teh planet.

This is how Drake taught us all to do it during the Twingalaxies tourney years ago.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old June 25th, 2004, 07:52 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: mothballed ring world components

I second that Geoschmo. It does work perfectly, or at worst you have to put your Bases building the other components on hold.

The only difference is that I tend to put the first mobile space yard on Emergency Build to get five Space Yard Bases Online. Then the first one builds the Generator Component, and is put on Emergency Build as soon as it will bring the delay down to 1.1 years. Besides this, I use the same approach, and it seems to be working quite well from what I can tell of the NGC5 game (just remember to check your resources when building a few dozens of Ringworlds at once).

*Goes back to holiday mode for one week*
Reply With Quote
  #4  
Old June 25th, 2004, 10:23 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: mothballed ring world components

There is a lot more you can do:

- Emergency build when there are 15 turns left -> finishes in 10 turns.

- Build Cargo Bases or move large cargo ships over the sector and start moving units and population there. Once rw/sw built, transfer population & units. Build these units using the bases which are now on "slow" build time.

- Since the rw/sw will be of your starting planet type, build and move a colony ship there so that you can colonize it the turn after it's built.

- Of course, put a nasty fleet over the sector to protect your investments.

Slick.
__________________
Slick.
Reply With Quote
  #5  
Old June 25th, 2004, 10:24 PM
Roanon's Avatar

Roanon Roanon is offline
Second Lieutenant
 
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
Roanon is on a distinguished road
Default Re: mothballed ring world components

Isn't it too inefficient to have one base per cable/plating? While one Base Spaceyard builds the generator, you usually can build 3 cables/platings with just one other Spaceyard.
Reply With Quote
  #6  
Old June 25th, 2004, 10:27 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: mothballed ring world components

Quote:
Originally posted by Roanon:
Isn't it too inefficient to have one base per cable/plating? While one Base Spaceyard builds the generator, you usually can build 3 cables/platings with just one other Spaceyard.
Yeah, I tend to agree with this. Also, as far as saving resources goes, by the time you build a rw/sw, resources probably aren't a problem. If they are, there sure are better ways to spend your resources than building one of those monsters.

Slick.
__________________
Slick.
Reply With Quote
  #7  
Old June 25th, 2004, 10:39 PM
gregebowman's Avatar

gregebowman gregebowman is offline
Colonel
 
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
gregebowman is on a distinguished road
Default Re: mothballed ring world components

Probably not cost-efficient, but the few times I've built rw/sw's, I used ships with spaceyards on them instead of an actual starbase. That way, once I'm done with the building, I can move them to another area and built another one. In one game before I quit it, I had a rw and a sw. Would like to do that again, and have a few more also.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:18 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.