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July 13th, 2004, 04:40 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Longest Turn ever in SEIV
my longest was building troops on over 300 planets to ward against empire wide riots from battle losses. (I had pitched some very large fleets into battles that I expected to lose, but had to fight as delaying actions so as to prepare for a killing stroke elsewhere).
anyway, nowhere near the length of your turns. Of course, I could not use multi-add and had to go into each queue individually, so maybe longer.
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(with apologies to H.P.L.)
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July 13th, 2004, 10:34 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: Longest Turn ever in SEIV
Cant say i have had such a long turn lol - but the game where the random map was 100 systems on one side connected with a single blackhole system acting as a bridge between the other side of 85 systems. And i had one side fully but couldnt break through to the other side of the galaxy was interesting.
After 10 turns of pushign towards warp point opening tech - i had a space yard ship with unit capacity fall into a spatial anamoly and into a nebule system that the ship remained opaque i was able to build a transport and some troops and quickly invaded the main enemy from behind - within 20 turns i had captured 3 systems (he had all his ships trying to come through the blackhole lol) and then soon after i opened up some warp points and he was soon crushed - put up a good fight.
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July 13th, 2004, 12:16 PM
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Lieutenant General
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Join Date: Nov 2002
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Re: Longest Turn ever in SEIV
The longest turn I have had is maybe a few hours. That's when I was testing different ship designs on the simulator to try to come up with the best design to counter some enemy threat, and I tried different ideas. Other than designing new ships, my turns usually take half an hour or less. I don't use any ministers but usually I don't have that many ships to manage, less than 1000. Sometimes the battles take a long time if I use tactical combat in a desperate situation where I'm outnumbered, and I move all my ships and fire the weapons manually.
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July 14th, 2004, 01:19 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Longest Turn ever in SEIV
multi add .. doh
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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July 13th, 2004, 04:42 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Longest Turn ever in SEIV
Multiadd wouldn't have helped you, Tesco; it doesn't do facilities.
I remember my longest turn was over two hours, but I don't remember the details of why, save that it was a PBW game with a complicated diplomatic situation.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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July 13th, 2004, 05:09 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Longest Turn ever in SEIV
Try clicking the Next colony button, or Ctrl-C hotkey. Saves you having to go from system to system on the map clicking planets. And you can use the Q hotkey to go to the build queue screen.
You could setup a fill queue with your new facility , but that wouldn't help in those cases when you are removing or reordering exsisting queues.
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July 13th, 2004, 06:57 PM
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Second Lieutenant
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Join Date: Mar 2004
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Re: Longest Turn ever in SEIV
My longest turn happened in a sinlge player vanilla game I'm currently in. As the story goes, I'm building mostly baseships with some dreadnaught construction to reinforce my fleets. I'm using automatic move to so as to keep my ships in order. Normally only about 10-20 ships finish construction in a turn, so waiting for them to move is no problem. But then some rare occurence happened where nearly all of my construction yards finished constructing their ships at the same time and I ended up waiting for more than 20 minutes for my ships to finish moving.
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