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Old March 29th, 2001, 01:04 AM

Jourin Jourin is offline
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Default Re: Technological arms races

I did not raise the cloaking level, but added a additional tech requirements. Cloaking 1 is now not available until Physics 4. I also added a propulsion requirement to provide the necessary power to cloak. Each Cloaking Level also has higher Physics and Propulsion requirements. For Sensors I just added Physics at 1 level higher than the Cloaking level.

I also did the same with some other components I thought were very powerful and too easy to get.

Name := Cloaking Device I
Description := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num := 38
Tonnage Space Taken := 40
Tonnage Structure := 40
Cost Minerals := 1000
Cost Organics := 0
Cost Radioactives := 500
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 100
Restrictions := None
General Group := Shields
Family := 26
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Cloaking
Tech Level Req 1 := 1
Tech Area Req 2 := Propulsion
Tech Level Req 2 := 4
Number of Abilities := 5
Ability 1 Type := Cloak Level
Ability 1 Descr := Prevents level 1 Active EM scans.
Ability 1 Val 1 := EM Active
Ability 1 Val 2 := 2
Ability 2 Type := Cloak Level
Ability 2 Descr := Prevents level 1 Passive EM scans.
Ability 2 Val 1 := EM Passive
Ability 2 Val 2 := 2
Ability 3 Type := Cloak Level
Ability 3 Descr := Prevents level 1 Psychic scans.
Ability 3 Val 1 := Psychic
Ability 3 Val 2 := 2
Ability 4 Type := Cloak Level
Ability 4 Descr := Prevents level 1 Gravitic scans.
Ability 4 Val 1 := Gravitic
Ability 4 Val 2 := 2
Ability 5 Type := Cloak Level
Ability 5 Descr := Prevents level 1 Temporal scans.
Ability 5 Val 1 := Temporal
Ability 5 Val 2 := 2
Weapon Type := None

Name := Cloaking Device II
Description := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num := 38
Tonnage Space Taken := 40
Tonnage Structure := 40
Cost Minerals := 1500
Cost Organics := 0
Cost Radioactives := 600
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 100
Restrictions := None
General Group := Shields
Family := 26
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Cloaking
Tech Level Req 1 := 2
Tech Area Req 2 := Propulsion
Tech Level Req 2 := 6
Tech Area Req 3 := Physics
Tech Level Req 3 := 5
Number of Abilities := 5
Ability 1 Type := Cloak Level
Ability 1 Descr := Prevents level 2 Active EM scans.
Ability 1 Val 1 := EM Active
Ability 1 Val 2 := 3
Ability 2 Type := Cloak Level
Ability 2 Descr := Prevents level 2 Passive EM scans.
Ability 2 Val 1 := EM Passive
Ability 2 Val 2 := 3
Ability 3 Type := Cloak Level
Ability 3 Descr := Prevents level 2 Psychic scans.
Ability 3 Val 1 := Psychic
Ability 3 Val 2 := 3
Ability 4 Type := Cloak Level
Ability 4 Descr := Prevents level 2 Gravitic scans.
Ability 4 Val 1 := Gravitic
Ability 4 Val 2 := 3
Ability 5 Type := Cloak Level
Ability 5 Descr := Prevents level 2 Temporal scans.
Ability 5 Val 1 := Temporal
Ability 5 Val 2 := 3
Weapon Type := None

Name := Cloaking Device III
Description := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num := 38
Tonnage Space Taken := 40
Tonnage Structure := 40
Cost Minerals := 2000
Cost Organics := 0
Cost Radioactives := 700
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 100
Restrictions := None
General Group := Shields
Family := 26
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Cloaking
Tech Level Req 1 := 3
Tech Area Req 2 := Propulsion
Tech Level Req 2 := 8
Tech Area Req 3 := Physics
Tech Level Req 3 := 6
Number of Abilities := 5
Ability 1 Type := Cloak Level
Ability 1 Descr := Prevents level 3 Active EM scans.
Ability 1 Val 1 := EM Active
Ability 1 Val 2 := 4
Ability 2 Type := Cloak Level
Ability 2 Descr := Prevents level 3 Passive EM scans.
Ability 2 Val 1 := EM Passive
Ability 2 Val 2 := 4
Ability 3 Type := Cloak Level
Ability 3 Descr := Prevents level 3 Psychic scans.
Ability 3 Val 1 := Psychic
Ability 3 Val 2 := 4
Ability 4 Type := Cloak Level
Ability 4 Descr := Prevents level 3 Gravitic scans.
Ability 4 Val 1 := Gravitic
Ability 4 Val 2 := 4
Ability 5 Type := Cloak Level
Ability 5 Descr := Prevents level 3 Temporal scans.
Ability 5 Val 1 := Temporal
Ability 5 Val 2 := 4
Weapon Type := None

Name := Tachyon Sensors I
Description := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num := 39
Tonnage Space Taken := 40
Tonnage Structure := 40
Cost Minerals := 1500
Cost Organics := 0
Cost Radioactives := 500
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 27
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Sensors
Tech Level Req 1 := 4
Tech Area Req 2 := Physics
Tech Level Req 2 := 6
Number of Abilities := 1
Ability 1 Type := Sensor Level
Ability 1 Descr := Allows EM Active scanning at level 2.
Ability 1 Val 1 := EM Active
Ability 1 Val 2 := 2
Weapon Type := None

Name := Tachyon Sensors II
Description := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num := 39
Tonnage Space Taken := 40
Tonnage Structure := 40
Cost Minerals := 2000
Cost Organics := 0
Cost Radioactives := 800
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 27
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Sensors
Tech Level Req 1 := 5
Tech Area Req 2 := Physics
Tech Level Req 2 := 7
Number of Abilities := 1
Ability 1 Type := Sensor Level
Ability 1 Descr := Allows EM Active scanning at level 3.
Ability 1 Val 1 := EM Active
Ability 1 Val 2 := 3
Weapon Type := None

Name := Tachyon Sensors III
Description := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num := 39
Tonnage Space Taken := 40
Tonnage Structure := 40
Cost Minerals := 2500
Cost Organics := 0
Cost Radioactives := 1100
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 27
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Sensors
Tech Level Req 1 := 6
Tech Area Req 2 := Physics
Tech Level Req 2 := 8
Number of Abilities := 1
Ability 1 Type := Sensor Level
Ability 1 Descr := Allows EM Active scanning at level 4.
Ability 1 Val 1 := EM Active
Ability 1 Val 2 := 4
Weapon Type := None
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