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October 31st, 2000, 01:46 AM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
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Re: Will there be leaders/heroes??
Backing up Baron no hero's. Besides any empire would have hit teams take them out first.
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Seawolf on the prowl
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Seawolf on the prowl
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October 31st, 2000, 03:14 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: Will there be leaders/heroes??
Personally I don't want any heroes in the game. In all the games with heroes I have played they are always one man killing machines capable of annihilating just about everything with impunity except maybe another hero. I don't want that in Space Empires. Build bigger better ships if that's what you want.
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You can make friends at home!
-Eric The Viking-
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October 31st, 2000, 03:49 PM
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Corporal
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Join Date: Oct 2000
Location: Stuttgart, Germany
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Re: Will there be leaders/heroes??
Hi all,
ups, i´m surprised to find so many postings to my question.
But, i don´t mean "heroes" for the battles only, like in MoOII, that you can have special leaders with special abilities for your planets and fleets.
I think it would be cool, to have such heroes. But, SE4 is still very good even without them.
Greetings from Germany
Jochen
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October 31st, 2000, 05:06 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Will there be leaders/heroes??
The problem with MoO2-style heroes is that they can be HUGELY unbalancing, and considering that they were driven mostly by luck in any game with a decent number of non-Repulsive players...
If you got, say, Xantus the Supreme Leader and Necron the Dark Lord (both give massive production/research bonuses -- roughly +100% for the system IIRC), T-something the Warlord for training (something like +3% experience for ALL ships, per turn), Black Razor (darn good spy/assassin), Loknar (insane combat bonuses)... things get crazy.
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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October 31st, 2000, 05:15 PM
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Corporal
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Join Date: Oct 2000
Location: New York
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Re: Will there be leaders/heroes??
I wouldn’t want to see heros per se, but rather commanders. Their effect should be small, in the area of a few percentage points. Keeping track of commanders on individual ships would be too much, but one commander per fleet would work.
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~~Repo Man at your service~~
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October 31st, 2000, 05:37 PM
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Corporal
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Join Date: Oct 2000
Location: Stuttgart, Germany
Posts: 55
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Re: Will there be leaders/heroes??
Yeah, commanders per Fleet would be an alternative. But how to handle it?? I often create fleets and dismiss them. the fleetcommander should have his own ship. So it would take time, that he can meet a fleet he is assigned to.
Other ideas??
Greetings
Jochen
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November 1st, 2000, 06:05 AM
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Corporal
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Join Date: Oct 2000
Location: New York
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Re: Will there be leaders/heroes??
Howdy right back at ya!
Simply add an option when creating a fleet as to whether or not to add a commander. When a fleet is intended for a long term grouping, a special commander could be added from a limited pool of Imperial Admirals. For those fleets which are temporary in nature, a default standard commander would be in charge. Perhaps each race could have a default setting, which could be based on race, number of military training grounds, etc. This could also affect the number of unique commanders generated.
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~~Repo Man at your service~~
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