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  #11  
Old November 21st, 2000, 10:58 PM

sapperland sapperland is offline
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Default Re: Supply bug?

Is there any way to see how much supply a ship has during combat? It would help to know so that I could operate my ships in a matter that would leave me enough supply to get back to a supply depot.
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  #12  
Old November 21st, 2000, 11:17 PM
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Taqwus Taqwus is offline
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Default Re: Supply bug?

To check ship supply during combat, right-click the ship. It's there, along with shields, damage, movement and what-not (not experience, unfortunately). Works on the enemy ships, as well -- view their movement points, supply, components, shields and total damage. Helpful when you need to figure out whether you can auto-resolve bombing a planet and still have supplies left... (Probable bug -- the manual, both paper and CD, indicates that weapons should not fire when you're out of supply. They still do, at no penalty methinks...).

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  #13  
Old November 24th, 2000, 11:11 PM
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Default Re: Supply bug?

Another supply-related issue (perhaps it's the same one as that which allows weapons to be fired at 0 supply?) -- my ships (even pre-QR ones) weren't paying the supply cost for stellar manipulation.

For instance, build a frigate with 6 engines, an emergency supply component, and a matter gravity sphere -- which is listed as taking 4k supply to operate. The frigate has only 3k, plus the emergency supply. After creating a planet with that, I was finding that the emergency supply component wasn't used...

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