Re: Massive Base Mount Weapons.
True. Off-hand I don't see a clear reason for a damage cap; nor do I remember seeing it mentioned in History.txt.
*shrug*
But a starbase can STILL be extremely nasty. Put on a few massive base-mount ionic dispersers (should be something like 120kt or 150kt each, range *12*, one hit will destroy all engines on a ship, fires every turn). If feeling really paranoid, add massive tachyon and repulser beams....
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-- The thing that goes bump in the night
(ADDED: Actually, the range isn't worth that much except for Religious races, because there's no corresponding accuracy bonus as far as I can tell; trying to hit at range 12 yields 1% or so when Sensors == ECM, which isn't exactly helpful. But for a Talisman-equipped base, the extra range *will* be terrifying. And, the Repulsion does scale -- e.g. flinging a ship back 28 squares.)
[This message has been edited by Taqwus (edited 27 November 2000).]
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