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March 1st, 2003, 01:19 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: Space Empires IV: AI Races/Ship Sets
TESSELLATE BETA 2.0.
After a long time working with only 2 AIs, finally decided to start a new one.
Why a new AI?
Well, honestly I was very impresed with the AI that Rollo did for the United Flora, and believed that using some of their ideas, I could create a decent Cristallurgy + Religious race.
The shipset was done by Gryphin and have 2 vital strong points to me: it's very nice and looks very cristallyne!
This is a Beta 2 Version, with the AI files that I'm using in the AI Deth Match 2 Contest. Then, sorry if still the RPG was not included (need to wait an answer from Rollo!).
Please report me any suggestion or bug that you could find!!!
Tessellate Beta2.zip
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March 1st, 2003, 05:07 AM
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Second Lieutenant
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Join Date: Feb 2003
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Re: Space Empires IV: AI Races/Ship Sets
Ok here goes, first upload, here's my realese info:
This is the "Swarm", they are inspired by the bad guys in Wing Commander Prophecy and an episode of Voyager (I forget the exact title, it had a lot of little ships that "swarmed" Voyager, I thought it was cool). The ships are made up of several smaller vessels working in unison, the more little ships present the bigger the ship size, 1=escort, 2=frigate and so on. I have no AI yet, just the pictures. During testing all the ships looked like they were supposed to except the "Colony" and "Dreadnaught", I don't know why, they worked in the "style tester" available from Malfador.com but in game they are replaced by the "neutral" Dreadnaught and Colony ships. If you can figure out the problem please tell me in my thread:
Link to my shipset thread
Here's the SWARM
1046487967.zip
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March 3rd, 2003, 04:50 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Space Empires IV: AI Races/Ship Sets
Tessellate Beta 2.1
With my ships and Master Belisarius's crystaline AI.
Thanks to Taera who caught many spelling and duplicate errors. These are the changes to this Version.
Tessellate Beta 2.1
Future Versions will have:
Race Descriptions and incorporate changes suggested in this thread:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=008316
Please let me know if you have any ideas or catch any more mistakes.
Thanks
[ March 03, 2003, 03:13: Message edited by: Gryphin ]
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March 3rd, 2003, 08:24 PM
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Second Lieutenant
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Join Date: Feb 2003
Posts: 470
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Re: Space Empires IV: AI Races/Ship Sets
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March 7th, 2003, 02:40 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Space Empires IV: AI Races/Ship Sets
Few improved AI for Proportions - I mainly modified construction_vehicle file to avoid "dead end colony ship bug" as documented by M. Belizarious in AI death match contest.
1046954324.zip
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 12th, 2003, 11:32 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: Space Empires IV: AI Races/Ship Sets
Here it is; the Puntherraian Shipset. Enjoy!
Puntherraian Shipset
If you d/l the above file this will fix the error's. Sorry, for this!
Puntherraian_Patch
If you did not d/l the original file this is the entire shipset fixed.
Puntherraian_Corrected.zip
mlmbd
[ March 12, 2003, 22:28: Message edited by: mlmbd ]
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March 14th, 2003, 01:03 AM
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Major
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Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
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Re: Space Empires IV: AI Races/Ship Sets
This patch is for the "Puntherraian Shipset". It replaces all the mini's. I rescaled all the mini's.
Puntherraian mini's
mlmbd
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