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  #1  
Old May 25th, 2003, 05:55 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

EA AI Update:
1053834828.zip

B5 Components.txt Update:

1053834897.zip
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  #2  
Old May 25th, 2003, 07:33 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

This is all the work of others. I just wanted to post it so it doesn't get lost since the singularity is down right now. I hope this is ok, please let me know if it is not.

Khrel Shipset by Richard Meic.

Khrel Death Match 2 AI by Rexxx.

[ June 21, 2003, 21:12: Message edited by: cybersol ]
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  #3  
Old May 25th, 2003, 11:43 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

(..umm, originally posted on the WRONG thread... )

My first update for the Blackstar Nexus shipset.

1053777893.zip

Comments, suggestions welcome.
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  #4  
Old May 25th, 2003, 11:25 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

Cascor AI_General.txt file fixed to allow its use as a neutral in B5 MOD (Gold Version):

1053897863.zip
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  #5  
Old May 25th, 2003, 11:53 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

Update for Markab AI_General.tx file to allow them as a B5 Neutral Race:

1053899586.zip
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  #6  
Old June 5th, 2003, 01:51 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

Here is the TXT file for the complete Neo ++ shipset.

Neo ++ List

mlmbd
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  #7  
Old June 5th, 2003, 09:29 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

I made few changes to some Proportions AI. It should deal better with the scrapping base ship yard problem. At least AI will try to rebuild infrastructure faster after scrapping franzy
Before unzipping, move the file to Proportions/pictures/races folder. I think.

1054841329.zip
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