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  #1  
Old September 9th, 2003, 03:40 PM
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Default Re: Star Fury Question, Ask Away

Quote:
Originally posted by deccan:
2) How much control do you have over individual ships? Do you have multiple turrets per ship? Can you shoot at multiple targets at the same time? Is there damage control and repair like in Starfleet Command?

3) How big are space battles? Can you have allied ships? Can you be part of a fleet action?
2: You control your ship directly, and specify orders for your fighters to follow. You do not have the opportunity to control any other ships. You pretty much have to target one thing at a time, except that point defense will autofire on any inbound missiles or enemy fighters without you targetting them. You get a basic repair ability that improves with experience, and there are repair bays to increase repair rate. There are also single use items you can carry in cargo for emergency repair of shields, armor and hull.

3: As SJ alluded to, one of the things you can do is to look for a friendly fleet beating up on some bad guys and try to slip in for a kill or two for experience. You can also look for the aftermath of battles to scavenge equipment for your own use or to sell. One of the things that I look for when entering a new system is for the light show of a fleet battle off in the distance. Frequently, you can see the weapon effects before you can see the ships themselves. Of course, when you've worked your way up to a battleship, you can cause quite a light show yourself.
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  #2  
Old September 9th, 2003, 03:59 PM
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Default Re: Star Fury Question, Ask Away

How easy is it to "mod" new systems and sectors?
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  #3  
Old September 9th, 2003, 04:33 PM
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Default Re: Star Fury Question, Ask Away

I think systems are about the same difficulty as SE4 system in terms of modding, except there is more flexibility and more detail possible...

Rollo's made a quite nice map for Sol. Sun in the middle, planets in random places in their orbits at specific distances from the sun... Moons in random positions in a circle around the planet... And a very nice asteroid belt. Detailed descriptions, colony types, populations, etc.

Quadrant modding is mostly a matter of specifying what systems are present, and the links between them. There's also a legend for your map, and colouring of the warplines and systems, and systems that start out invisible, etc.

[ September 09, 2003, 15:38: Message edited by: Suicide Junkie ]
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Old September 9th, 2003, 08:18 PM
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Default Re: Star Fury Question, Ask Away

thanks.

who (else) here is going to mod a ship with as many weapon points as the frame rate can take?
Quote:
You do not have the opportunity to control any other ships
so, you can't buy them or you just can't control them????

[ September 09, 2003, 19:18: Message edited by: narf poit chez BOOM ]
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Old September 9th, 2003, 08:34 PM
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Default Re: Star Fury Question, Ask Away

you can buy other ships. but you can't remote control or give orders to other ships except your own fighters.

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Old September 9th, 2003, 08:38 PM
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Default Re: Star Fury Question, Ask Away

You can buy fighters and launch them from fighter bays. You can not directly control them, but you can issue them general orders. I assume it would be possible to mod some destroyers and such to be "fighter" hulls (units) so you could get a pseudo-fleet going, though you would be able to "carry" the destroyers. This could of course just be seen as an abstraction layer for overall fleet command or something. Or it could be like the Highliner SE4 mod.
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Old September 9th, 2003, 09:23 PM
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Default Re: Star Fury Question, Ask Away

A lot of cool stuff, I might just order this game.

So there is no multiplayer?

How are missions scripted?

What kind of modding tools does this thing come with, or is it all text like SEIV?

Can you mod new races?

Exactly how moddable is it?
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