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September 19th, 2003, 09:57 AM
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Shrapnel Fanatic
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Re: Star Fury Question, Ask Away
All of the nebulae discovered are 1000s of times (at least) the size of a solar system. Well, there might be the odd freak small nebula, ofc. Most have a few dozen young stars in them. 
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September 19th, 2003, 11:06 AM
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Brigadier General
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Re: Star Fury Question, Ask Away
Quote:
Originally posted by Renegade 13:
I'm familiar with all of the formats except the .x What sort of a program would you use to create the 3D models, and where could I buy/find it? I should know but my memory fails me. By the way, thanks for the info.
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as narf said .x format is the directx format. You can use a small tool named CONV3DS.EXE to convert models from .3ds to .x.
Personally I use anim8or (modeling) and Lithunwrap (texture mapping, conVersion). Both are freeware. There are links for those early in this thread.
Rollo
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September 20th, 2003, 01:13 AM
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Shrapnel Fanatic
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Re: Star Fury Question, Ask Away
Quote:
Originally posted by Wydraz:
I plan on making a mod for SF that takes place in a gigantic nebula... I always thought the nebulae in SEIV were way too small. I mean really, most of the ones discovered are larger than a solar system!
I was looking at the screenshots and now I am wondering how many nebula objects can you put in a system before it starts to bog down?
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It may be easier to just use one storm/nebula and stretch it out over the entire system...
Perhaps concentric rings of nebulae clouds, so you can vary the density and colour as you approach a protostar at the center?
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September 19th, 2003, 08:09 PM
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Shrapnel Fanatic
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Re: Star Fury Question, Ask Away
put a nebula in more than one system and say it cover's more than one?
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September 19th, 2003, 11:59 PM
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General
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Re: Star Fury Question, Ask Away
Quote:
Originally posted by Rollo:
[QBmusic: .mp3
[/QB]
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I've tested .mid and .wav and they work for music files, too. .wav isn't all that useful since it's uncompressed and convertible to MP3, but .mid is handy because they're small, and all you amateur composers out there can go creating music for the game with software like Cakewalk Express without having to worry about digitizing! 
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September 25th, 2003, 04:53 AM
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Private
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Re: Star Fury Question, Ask Away
{/lurk}
I feel a little foolish, but I can't find the answer by searchin' , so here goes.
I am trying to find a planet say, right at the begining. It's pretty big, big enough to show up on the map, so I tried pointing my ship in the right direction, and right clicking, or using the target anything key, but I couldn't get it. As I drove closer, I could select it, and aim for it.
Ok, so now on my way back, I;m told to return to the space station.... hmmm, I thought it was around Freeport 5, wasn't it? Can't see it on the map, but I'll give it a shot...ah-ha thar' she blows.
So are these both because I have little to nothing in the way of sensor tech installed? I am happy with the second, assuming my sensors consists of a laser pointer and a telescope, and I can live with the first. It would be nice, if in the full game (or one of you wonderful, enterprising, underappreciated modders  ) I could select well-known navigational points, like planets, from far away, so I could steer to them easy? Or maybe a little glowing line 'tween the rock and I, when the sector grid is active, to lead my way?
Apologies if this is an oft covered topic, and I must also bring up something I know has been often mentioned......great work, can't wait for the real game to ship out...end of sept still right?
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September 26th, 2003, 01:18 AM
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National Security Advisor
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Re: Star Fury Question, Ask Away
You could also use the system map to find planets. Long Range scanners help increase your range to detect objects like ships to make it easier to find the ones you are looking for...they are the red dots on the mini map on the HUD.
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