.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #1  
Old September 19th, 2003, 11:06 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Star Fury Question, Ask Away

Quote:
Originally posted by Renegade 13:
I'm familiar with all of the formats except the .x What sort of a program would you use to create the 3D models, and where could I buy/find it? I should know but my memory fails me. By the way, thanks for the info.
as narf said .x format is the directx format. You can use a small tool named CONV3DS.EXE to convert models from .3ds to .x.
Personally I use anim8or (modeling) and Lithunwrap (texture mapping, conVersion). Both are freeware. There are links for those early in this thread.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #2  
Old September 20th, 2003, 01:13 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Star Fury Question, Ask Away

Quote:
Originally posted by Wydraz:
I plan on making a mod for SF that takes place in a gigantic nebula... I always thought the nebulae in SEIV were way too small. I mean really, most of the ones discovered are larger than a solar system!

I was looking at the screenshots and now I am wondering how many nebula objects can you put in a system before it starts to bog down?
It may be easier to just use one storm/nebula and stretch it out over the entire system...
Perhaps concentric rings of nebulae clouds, so you can vary the density and colour as you approach a protostar at the center?
Reply With Quote
  #3  
Old September 19th, 2003, 08:09 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Star Fury Question, Ask Away

put a nebula in more than one system and say it cover's more than one?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #4  
Old September 19th, 2003, 11:59 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Star Fury Question, Ask Away

Quote:
Originally posted by Rollo:
[QBmusic: .mp3
[/QB]
I've tested .mid and .wav and they work for music files, too. .wav isn't all that useful since it's uncompressed and convertible to MP3, but .mid is handy because they're small, and all you amateur composers out there can go creating music for the game with software like Cakewalk Express without having to worry about digitizing!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #5  
Old September 25th, 2003, 04:53 AM
it depends's Avatar

it depends it depends is offline
Private
 
Join Date: Sep 2003
Location: Vancouver, BC
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
it depends is on a distinguished road
Default Re: Star Fury Question, Ask Away

{/lurk}

I feel a little foolish, but I can't find the answer by searchin' , so here goes.

I am trying to find a planet say, right at the begining. It's pretty big, big enough to show up on the map, so I tried pointing my ship in the right direction, and right clicking, or using the target anything key, but I couldn't get it. As I drove closer, I could select it, and aim for it.

Ok, so now on my way back, I;m told to return to the space station.... hmmm, I thought it was around Freeport 5, wasn't it? Can't see it on the map, but I'll give it a shot...ah-ha thar' she blows.

So are these both because I have little to nothing in the way of sensor tech installed? I am happy with the second, assuming my sensors consists of a laser pointer and a telescope, and I can live with the first. It would be nice, if in the full game (or one of you wonderful, enterprising, underappreciated modders ) I could select well-known navigational points, like planets, from far away, so I could steer to them easy? Or maybe a little glowing line 'tween the rock and I, when the sector grid is active, to lead my way?

Apologies if this is an oft covered topic, and I must also bring up something I know has been often mentioned......great work, can't wait for the real game to ship out...end of sept still right?
Reply With Quote
  #6  
Old September 26th, 2003, 01:18 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Star Fury Question, Ask Away

You could also use the system map to find planets. Long Range scanners help increase your range to detect objects like ships to make it easier to find the ones you are looking for...they are the red dots on the mini map on the HUD.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #7  
Old October 7th, 2003, 05:14 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Star Fury Question, Ask Away

I love the demo! What a great game! Thanks for starting this great thread. I have some questions based on the demo; the real thing is in the mail. Let's start with my top 10 issues.

1) Is there any advantage to upgrading a bridge? It seems not. What about upgrading Crew Quarters and Life Support - do higher levels affect crew or repairs or recovery from toxins or anything?

2) Those colored clouds (or are they storms?), do they have any other effects other than obscuring sight and/or sensors? I am thinking about the storms in SE4 where some storms make shields useless, etc. Any storm effects?

3) Is there a damage radius around stars? i.e. you get too close and take damage? Been too chicken to find out.

4) Is there a component that counters the effects of Toxic Injectors? Is this in the demo?

5) I *think* I had a problem upgrading engines. I installed 1 Contra Terrine engine with the remainder as Ion Engines. I *think* the CT engine was downgraded to an Ion engine in a similar fashion to the effect in SE4 where you only get engine bonuses if all engines are the same type (not necessarily same level). I eventually stored CT engines in my cargo area until I could replace them all at the same time. Is this the way it works?

6) What is the exact effect of carrying and/or selling contraband? I was fired upon by friendlies when carrying it. Once I dropped it, they stopped firing on me. If I had sold it, would I have been permanently labeled as a pirate or do the authorities forget about your behavior once you get rid of contaband? Is there a "lawful status" like in Elite? If so, is how do you clean your record? In Elite, you just had to be lawful for a while.

7) I picked up some components that I don't know what they do. They may just be generic cargo for cargo missions. One was an Ice Melter or some such thing. It couldn't be installed on a ship and didn't seem to have any properties. One was a Magnetic Thingamajig; same question. Or are some components only able to be installed on some ships, but not others?

8) I am able to use organic armor. This seems wrong (using SE4 rules) because I am not an organic race. Are there race restrictions and/or special techs that only some races can use?

9) Are there minesweeping components in the full Version? Also, why are mines visible? Again this seems wrong using SE4 rules.

10) What does the "Negotiation" skill do for you? Does it increase profits for selling equipment and for doing missions? Seems worthless because points are better spent elsewhere IMHO.

Thanks in advance. Maybe I'll have more questions later.

Slick.
__________________
Slick.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.