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October 28th, 2003, 02:02 AM
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Brigadier General
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Re: How to Add Damaging Storms
Cool!
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October 27th, 2003, 03:02 PM
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Lieutenant Colonel
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Re: How to Add Damaging Storms
This brings up a question - I know that there is a limit to the number of races that have system map slots (8), but is there any other built-in limit on the number of races?
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October 27th, 2003, 08:34 PM
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National Security Advisor
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Re: How to Add Damaging Storms
I added a ninth with no problem, so you can definitely go over the number of map slots.
EDIT: the problem here is that PD will fire on these. It'd be better to give them a custom type (if possible) or make them a base. That and they'll show up on radar.
[ October 27, 2003, 18:41: Message edited by: Phoenix-D ]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 27th, 2003, 11:26 PM
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Lieutenant Colonel
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Re: How to Add Damaging Storms
Quote:
Originally posted by Phoenix-D:
I added a ninth with no problem, so you can definitely go over the number of map slots.
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Excellent. This will make things much more interesting in the Triangle Mod... 
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November 11th, 2003, 07:49 AM
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Sergeant
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Re: How to Add Damaging Storms
Any pictures?
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November 12th, 2003, 12:29 AM
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General
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Re: How to Add Damaging Storms
Wouldn't this make nebulas targetable again, like in early betas? 
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November 12th, 2003, 01:08 AM
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National Security Advisor
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Re: How to Add Damaging Storms
It would make the firing objects targetable. OTOH, MM did say he was planning on implimenting cloaking. Depending on how that works out, you might just be able to cloak them.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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