|
|
|
 |

October 27th, 2003, 11:26 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to Add Damaging Storms
Quote:
Originally posted by Phoenix-D:
I added a ninth with no problem, so you can definitely go over the number of map slots.
|
Excellent. This will make things much more interesting in the Triangle Mod... 
|

November 11th, 2003, 07:49 AM
|
 |
Sergeant
|
|
Join Date: Jan 2003
Location: Southern California
Posts: 210
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to Add Damaging Storms
Any pictures?
|

November 12th, 2003, 12:29 AM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: How to Add Damaging Storms
Wouldn't this make nebulas targetable again, like in early betas? 
__________________
The Ed draws near! What dost thou deaux?
|

November 12th, 2003, 01:08 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to Add Damaging Storms
It would make the firing objects targetable. OTOH, MM did say he was planning on implimenting cloaking. Depending on how that works out, you might just be able to cloak them.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

November 12th, 2003, 01:40 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: How to Add Damaging Storms
You can always name them "Asteroid".
And with a huge regeneration rate, you won't be able to damage them.
__________________
Things you want:
|

November 13th, 2003, 02:37 AM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: How to Add Damaging Storms
Yeah, but the point is, then you wouldn't be able to target anything on the other side of a nebula - you'd always end up targeting the individual nebula components instead, which was a pain!
And cloaking a nebula wouldn't help either - then you just couldn't see it! 
__________________
The Ed draws near! What dost thou deaux?
|

November 12th, 2003, 03:26 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: How to Add Damaging Storms
Um... I don't know what you're talking about there, but these little storm asteroid lightning generators will be little bitty things off the plane of combat. Nothing worth targetting will be hidden by them, and odds are you won't be able to click them anyways due to their size and location.
And you certainly don't want the player ramming them.
__________________
Things you want:
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|