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  #1  
Old October 27th, 2003, 11:26 PM
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Default Re: How to Add Damaging Storms

Quote:
Originally posted by Phoenix-D:
I added a ninth with no problem, so you can definitely go over the number of map slots.
Excellent. This will make things much more interesting in the Triangle Mod...
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  #2  
Old November 11th, 2003, 07:49 AM
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Default Re: How to Add Damaging Storms

Any pictures?
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Old November 12th, 2003, 12:29 AM
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Default Re: How to Add Damaging Storms

Wouldn't this make nebulas targetable again, like in early betas?
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Old November 12th, 2003, 01:08 AM

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Default Re: How to Add Damaging Storms

It would make the firing objects targetable. OTOH, MM did say he was planning on implimenting cloaking. Depending on how that works out, you might just be able to cloak them.
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Old November 12th, 2003, 01:40 AM
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Default Re: How to Add Damaging Storms

You can always name them "Asteroid".
And with a huge regeneration rate, you won't be able to damage them.
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Old November 13th, 2003, 02:37 AM
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Default Re: How to Add Damaging Storms

Yeah, but the point is, then you wouldn't be able to target anything on the other side of a nebula - you'd always end up targeting the individual nebula components instead, which was a pain!

And cloaking a nebula wouldn't help either - then you just couldn't see it!
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Old November 12th, 2003, 03:26 PM
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Default Re: How to Add Damaging Storms

Um... I don't know what you're talking about there, but these little storm asteroid lightning generators will be little bitty things off the plane of combat. Nothing worth targetting will be hidden by them, and odds are you won't be able to click them anyways due to their size and location.

And you certainly don't want the player ramming them.
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