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November 12th, 2003, 01:08 AM
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National Security Advisor
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Re: How to Add Damaging Storms
It would make the firing objects targetable. OTOH, MM did say he was planning on implimenting cloaking. Depending on how that works out, you might just be able to cloak them.
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November 12th, 2003, 01:40 AM
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Shrapnel Fanatic
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Re: How to Add Damaging Storms
You can always name them "Asteroid".
And with a huge regeneration rate, you won't be able to damage them.
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November 13th, 2003, 02:37 AM
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General
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Re: How to Add Damaging Storms
Yeah, but the point is, then you wouldn't be able to target anything on the other side of a nebula - you'd always end up targeting the individual nebula components instead, which was a pain!
And cloaking a nebula wouldn't help either - then you just couldn't see it! 
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November 12th, 2003, 03:26 PM
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Re: How to Add Damaging Storms
Um... I don't know what you're talking about there, but these little storm asteroid lightning generators will be little bitty things off the plane of combat. Nothing worth targetting will be hidden by them, and odds are you won't be able to click them anyways due to their size and location.
And you certainly don't want the player ramming them.
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November 14th, 2003, 12:11 PM
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Private
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Re: How to Add Damaging Storms
On the other hand, if you _could_ target the rocks, and destroy them with a 'mining laser' or such, their 'cargo' of 'storm asteroid crystals' might make a cool trade good. Especially if the TCN paid a good price, but the Amonkrie considered it contraband...
Thanks, Aaron.
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