.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #1  
Old March 8th, 2004, 08:43 AM
Laitanyel's Avatar

Laitanyel Laitanyel is offline
Private
 
Join Date: Mar 2004
Location: Sweden
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Laitanyel is on a distinguished road
Default A question about models and textures

So, I'm considering doing new models for Star Fury as well as adding new textures, but...

I don't know which format Starfury uses...Can I make models in 3D Studio MAX and export as .3ds or? What? Textures are in BMP I guess...


What polygon counts are feasible for Starfury without it getting cloggy? Texture sizes? Anyone?
__________________
Shoot at everything that moves. If it doesn't move, shoot it anyway. It might move later.
Reply With Quote
  #2  
Old March 8th, 2004, 05:07 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: A question about models and textures

Texture sizes are by default 256x256, but people have successfully made models with multiple textures that size without problems. There are converters out there to make .3ds files into .x; Lithunwrap can do that for example.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #3  
Old March 8th, 2004, 06:14 PM
Laitanyel's Avatar

Laitanyel Laitanyel is offline
Private
 
Join Date: Mar 2004
Location: Sweden
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Laitanyel is on a distinguished road
Default Re: A question about models and textures

Alright! Thank you very much for the answers. Now off to make some nice models.
__________________
Shoot at everything that moves. If it doesn't move, shoot it anyway. It might move later.
Reply With Quote
  #4  
Old March 8th, 2004, 07:14 PM

DeadZone DeadZone is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
DeadZone is on a distinguished road
Default Re: A question about models and textures

I wished I could convert models into .x format, nvr works for me, just gives me data stream errors
__________________
Reply With Quote
  #5  
Old March 9th, 2004, 01:41 AM
Laitanyel's Avatar

Laitanyel Laitanyel is offline
Private
 
Join Date: Mar 2004
Location: Sweden
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Laitanyel is on a distinguished road
Default Re: A question about models and textures

Well...so. If I want to modify an existing model, how do I do?

I can use the program to convert my .3ds to .x, but can it be used vice versa?
__________________
Shoot at everything that moves. If it doesn't move, shoot it anyway. It might move later.
Reply With Quote
  #6  
Old March 9th, 2004, 02:03 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: A question about models and textures

Yes, it can. Lithunwrap is really a texturing program, but it opens and saves .x, 3ds, and a slew of other files.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #7  
Old March 9th, 2004, 02:44 AM

DeadZone DeadZone is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
DeadZone is on a distinguished road
Default Re: A question about models and textures

Textures are in windows bitmaps (.BMP) and models are in DirectX format (.x)
__________________
Reply With Quote
  #8  
Old March 9th, 2004, 12:34 PM
Laitanyel's Avatar

Laitanyel Laitanyel is offline
Private
 
Join Date: Mar 2004
Location: Sweden
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Laitanyel is on a distinguished road
Default Re: A question about models and textures

Couldn't find Lithunwrap, but a link to another page containing another program. Called Ultimate Unwrap. Is that the same?

http://www.unwrap3d.com/
__________________
Shoot at everything that moves. If it doesn't move, shoot it anyway. It might move later.
Reply With Quote
  #9  
Old March 9th, 2004, 04:16 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: A question about models and textures

That would be the later for pay Version, I think.

http://files.seriouszone.com/download.php?fileid=198

will get you Lithunwrap.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #10  
Old March 10th, 2004, 07:59 AM
Laitanyel's Avatar

Laitanyel Laitanyel is offline
Private
 
Join Date: Mar 2004
Location: Sweden
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Laitanyel is on a distinguished road
Default Re: A question about models and textures

Thanx a bunch (again )!

I'll keep you posted on any models or textures I make. My goal is to make the stock models more interesting and maybe add some higher resolution textures to them. Though I am a rookie when it comes to modelling and texturing.

Still, I have 3D MAX 4.
__________________
Shoot at everything that moves. If it doesn't move, shoot it anyway. It might move later.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.