Re: Texturizing help
Looks good, but you have a problem. Its over 3000 polygons. For reference, the Abbidon Battleship is..270. An Amonkrie destroyer is 360, a Amonkrie starbase is 1632, and the terran starbase 962.
In short, your fighter is going to take twice as much time to render as the most complicated base in the game. Not a good thing.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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