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  #1  
Old June 23rd, 2004, 09:22 PM

Utopia321 Utopia321 is offline
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Default Re: Startrek: Starfury resurrected!

Well in that case, if it's Subspace then you have to use Warp Nacelles like that on Voyager (Intrepid Class). Someway unknown to me the folding Nacelles don't cause damage to subspace (Subspace allows warp travel but is damaged by Dilitium waste, right Ian?). Anywho, yeah without the enhanced warp drive found on Voyager any warp factor is hazardous to Subspace, it all depends on how fast you want to go and how badly you want the future to be warpless.

EDIT: In fact I think that warp nodes or gates or points (So on and so on) are way better than free roaming warp capable vessels. Of course it's not like the damage caused by Warp travel is enormously signifigent, most damaged Subspace blends in with unharmed subspace (like sugar in water), but if everyship in the galaxy were to go to warp at the same instant subspace as we know it would cease to exist and warp drive would only be a dream once more!!

So remember that when to super charge your asses home kiddies.

Daniel Rastellini

[ June 23, 2004, 20:29: Message edited by: Utopia321 ]
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Old June 23rd, 2004, 09:49 PM

Exan Exan is offline
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Default Re: Startrek: Starfury resurrected!

Thanks for the explanation. Also there has been a problem with the models you sent me. Lithunwrap won't open them and reports an error message so I'm afraid I can't add them to the game. If I can't open them in Lithunwrap, I can't do the hardpoint data and I cannot render the portrait and shield layout pictures. Also I think that Starfury can't open them either. Sorry!

If you could find models in a 3ds format it would be a great help.

Somehow Lithunwrap has hard time opening x files. I cannot open all the x files I've saved with lithunwrap most of them having several texture maps or atleast several mapping Groups.

EDIT: I hope you can find some new meshes. The three ships I want to fly are the Omega class destroyer from B5, Defiant from DS9 and White Star from B5. Currently the only model reminding Star Trek is in this state. It works but it doesn't have decent textures yet.
U.S.S Excalibur

ok. I deleted your Posts so I lost your e-mail address Utopia321. And since I can't send you private Messages either I guess I can say it here as well. If you want to test the Excalibur yourself you can get it from the link below. It's a campaign.
http://koti.mbnet.fi/ffguide/kraasaa..._excalibur.zip

[ June 23, 2004, 21:22: Message edited by: Exan ]
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Old June 25th, 2004, 01:01 AM

Exan Exan is offline
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Default Re: Startrek: Starfury resurrected!

Well, just finished Quetzacotl's texturemap. I hope someone is able and willing to do a better one.

Anyway, currently it looks like this
Quetzacotl 1
Quetzacotl 2
Quetzacotl 3
Quetzacotl 4
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Old June 24th, 2004, 05:30 PM
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Default Re: Startrek: Starfury resurrected!

IMHO it looks great!!
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Old June 24th, 2004, 07:40 PM

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Default Re: Startrek: Starfury resurrected!

Very nice Exan, but I don't like the registry and name, it screams bold text! Can you do anything about that? Maybe curve it a little?
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Old June 24th, 2004, 08:23 PM

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Default Re: Startrek: Starfury resurrected!

Easily. I have the texture map also in pfd form where everything is in layers. You can remove windows, surface patterns, texts, engines etc. easily and draw new ones.

Do you have a new registry number in mind? Currently I use NCC-1973. Also the font is Times New Roman. What do you recommend? Well I have the Enterprise pilot on computer. I'll take a look from it and try to find a similar one. Curving the font is going to be easy.
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Old June 24th, 2004, 10:05 PM

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Default Re: Startrek: Starfury resurrected!

Also I've worked with a small shiptesting campaign. Actually I'm just modifying the one Deadzone made. Anyway here's a screenshot on how both of my creations currently looks in the game. I still have to scale the Quetzacotl down a bit.
Quetzacotl and Excalibur in a storm
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