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  #1  
Old September 29th, 2003, 09:46 AM

andvare andvare is offline
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Default Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!

Quote:
Rlyeh just has the standard theme from dom 1. But they do have a new site that will allow them to summon cthulhu mythos style monsters such as elder things and formless spawns etc.

Also if they build coastal castles they recieve and can recruit hybrids ala shadow over innsmouth(or the movie Dagon).

Ia Ia Cthulhu ftaghn
Hurray! The new site alone make the game worthwhile, not to mention the deep one hybrids.

What about illithids, have they been granted more psionic abilities? Enslavement for example?
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  #2  
Old September 29th, 2003, 11:39 AM

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Default Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!

<<<
Since this derailed in to a "ask about themes from "insider" people" thread, i'll ask:
Themes for Caelum?
>>>

yes they have 2 themes :

"chicken revenge" : in this theme, all Caelian have lost wings, which is quite infuriating. They now move on land exclusively, but at least they get a +1 str bonus because of being so enraged to rely on that. The drawback is that if you spill corn before them, they will break formation.

"egg shell cult" : Caelians abandonned their ice armor, which are not even flavored with vanilla and strawberry, and wear only egg shell on top of their head for protection. They randomly move in the countryside, saying 'thats too injust!'.

nb : dont take my joke too seriously Nerfix, I have nothing against you

[ September 29, 2003, 10:41: Message edited by: Pocus ]
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  #3  
Old September 29th, 2003, 11:58 AM
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Rollo Rollo is offline
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Default Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!

LOL , Pocus

actually Caelum has the 'Return of the Raptors' theme, which gives you Harab Seraphs that are skilled at air, death, and earth magic.
I do like the Egg Shell Cult, though, something for Illwinter to consider .

somewhat OT: there has been a discussion earlier about the ice weapons and whether they are too strong vs. ethereal monsters.
Well, there are other things that you can do that will give you a similar advantage.

I am playing Marignon right now with the diabolical faith theme. I choose a Moloch pretender (one bad mother, btw) and gave it fire magic level 9. This results not only in giving my holy units a +4 in attack when blessed, but also they will wield fire weapons. Now watch that horde of flagellants flail out fiery death .

My point is that magic weapons are not restricted to Caelum.
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  #4  
Old September 29th, 2003, 03:16 PM
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Default Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!

Return of Raptors...
Grrrreat, evil theme for Caelum...
(do you think i'm disturbing because i try to find evil in every nation of Dominions II?)
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Old September 29th, 2003, 03:30 PM
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Default Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!

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Originally posted by Nerfix:
(do you think i'm disturbing because i try to find evil in every nation of Dominions II?)
Yes!
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  #6  
Old September 29th, 2003, 03:33 PM
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Nerfix Nerfix is offline
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Default Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!

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Originally posted by Daynarr:
quote:
Originally posted by Nerfix:
(do you think i'm disturbing because i try to find evil in every nation of Dominions II?)
Yes!
Well, then you are disturbed for completely wrong reasons...


Anyway, "the search for evil" is for my plans of a custom map...
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Old September 29th, 2003, 03:37 PM

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Default Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!

Quote:
Originally posted by Nerfix:
Return of Raptors...
Grrrreat, evil theme for Caelum...
(do you think i'm disturbing because i try to find evil in every nation of Dominions II?)
if you ask me, not only for that.
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