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November 2nd, 2003, 12:11 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: gold output
But a wizard tower never pays for itself under the new system, as the points you put into it could go to Order. Ignoring resources and national units, of course=)
Yeah. I don't like the new economics. It makes the game even more dreary and depressing than before... truly apocalyptic now=) I think I'll stop taking the fortified city, with this new revelation.
Alternately, since admin is so much weaker, perhaps its weight in the castle's gold cost and nation points cost could be reduced.
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November 2nd, 2003, 12:11 AM
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BANNED USER
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Re: gold output
Quote:
Originally posted by apoger:
I am very unhappy with the economics of Dom II.
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Hehehe. Just wait until you will meet with Ermor. your economy will be non existent very fast.
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November 2nd, 2003, 12:13 AM
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Major General
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Join Date: Oct 2003
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Re: gold output
Quote:
Originally posted by PvK:
I know some people don't care about realism, but just incidentally, real-world castles often took generations to build.
PvK
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So what are you suggesting? That to build a castle in three turns, you should have to put more than just one commander to work? 
[ November 01, 2003, 22:19: Message edited by: Saber Cherry ]
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November 2nd, 2003, 12:26 AM
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Second Lieutenant
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Re: gold output
>I know some people don't care about realism, but just incidentally, real-world castles often took generations to build.
Roman armies put up rather impressive fortifictations *every night* while the army was in the field.
Dominions is a limited game in a world of high fantasy. You can't expect "realism". However we can try for FUN.
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November 2nd, 2003, 12:29 AM
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Second Lieutenant
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Re: gold output
> Hehehe. Just wait until you will meet with Ermor. your economy will be non existent very fast.
Insult to injury.
I am aware of this and it's part of what I don't like about the new system.
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November 2nd, 2003, 12:32 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: gold output
Yeah, I always assumed the castles were already mostly built, and just didn't have a front door or complete paperwork for tax reasons. In fact, I can think of ten good reasons why castles are so quickly built. Another one might be that they aren't real castles, just miniature models, like Camelot in the Holy Grail. Or that it costs 300lbs of gold to send a message back in time several generations to start building a castle. PvK, I like realism as much as you, but you're a little uncreative sometimes. Maybe you should go back to MOO and play Klackons. 
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November 2nd, 2003, 12:42 AM
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Sergeant
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Re: gold output
Quote:
Originally posted by apoger:
Time for a fort to pay for itself using even scales when placed on a 20K population province:
Watch Tower = 60 turns
Dark Citadel = 60 turns
Wizards Tower = 20 turns
Citadel = 30 Turns
Fortified City = 30 turns [/QB]
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Ermorian citadel = infinite turns (same as in Dom I)...there are many other benefits from castling apart from income boosts.
Anyway, there's a simple fix for those that want to play with more of everything: just play with rich settings.
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